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'''Wall''' refers to the protective fortifications around [[town]]s in a [[ | '''Wall''' refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack walls during a siege. | ||
[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into: | |||
'''W''' hexes: 6 indestructible segments<br> | |||
'''(1)''' hex: Upper Wall<br> | |||
'''(2)''' hex: Mid-Upper Wall<br> | |||
'''(3)''' hex: Mid-Lower Wall<br> | |||
'''(4)''' hex: Lower Wall<br> | |||
'''(D)''' hex: [[Drawbridge]]<br> | |||
Destructible wall segments have 2 hitpoints (3 with [[Castle (structure)|Castle]] built), except Drawbridge which always has 2 hitpoints. The drawbridge can be opened by the town defenders, but not by attackers. However, if a stack dies while standing on the open drawbridge, it will not close. | |||
During a siege hero forces can move only onto destructible wall hexes after destroying them. | |||
== See also == | == See also == |
Revision as of 22:49, 12 May 2020
Wall refers to the protective fortifications around towns in a siege. Building a Fort adds walls around the town, and then a Castle strengthens them to fortified walls. Building a Citadel has no effect on walls - it only adds main Arrow Tower to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers by 50%. Walls can be damaged and destroyed with Catapults, Cannons (with HotA) or Earthquake spell. Additionally, cyclopses and cyclops kings have the special ability to attack walls during a siege.
On the battlefield walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:
W hexes: 6 indestructible segments
(1) hex: Upper Wall
(2) hex: Mid-Upper Wall
(3) hex: Mid-Lower Wall
(4) hex: Lower Wall
(D) hex: Drawbridge
Destructible wall segments have 2 hitpoints (3 with Castle built), except Drawbridge which always has 2 hitpoints. The drawbridge can be opened by the town defenders, but not by attackers. However, if a stack dies while standing on the open drawbridge, it will not close.
During a siege hero forces can move only onto destructible wall hexes after destroying them.