Wall: Difference between revisions

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'''Wall''' refers to the protective fortifications around [[town]]s in a [[Siege]]. Building a [[Fort]] adds walls around the town, and building a [[Citadel]] and then a [[Castle (structure)]] strengthens them to fortified walls. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers. Walls can be damaged and destroyed with [[Catapult]]s or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack siege walls.
'''Wall''' refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack walls during a siege.


At the middle of the walls is the drawbridge, which can be damaged and knocked down the same ways walls can. The drawbridge can also be opened by the town defenders, but not by attackers.  However, if a stack dies while standing in the open drawbridge, it will not close.
[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:
'''W''' hexes: 6 indestructible segments<br>
'''(1)''' hex: Upper Wall<br>
'''(2)''' hex: Mid-Upper Wall<br>
'''(3)''' hex: Mid-Lower Wall<br>
'''(4)''' hex: Lower Wall<br>
'''(D)''' hex: [[Drawbridge]]<br>
 
Destructible wall segments have 2 hitpoints (3 with [[Castle (structure)|Castle]] built), except Drawbridge which always has 2 hitpoints. The drawbridge can be opened by the town defenders, but not by attackers.  However, if a stack dies while standing on the open drawbridge, it will not close.
 
During a siege hero forces can move only onto destructible wall hexes after destroying them.


== See also ==
== See also ==

Revision as of 22:49, 12 May 2020

Wall refers to the protective fortifications around towns in a siege. Building a Fort adds walls around the town, and then a Castle strengthens them to fortified walls. Building a Citadel has no effect on walls - it only adds main Arrow Tower to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of ranged attackers by 50%. Walls can be damaged and destroyed with Catapults, Cannons (with HotAHorn of the Abyss or Earthquake spell. Additionally, cyclopses and cyclops kings have the special ability to attack walls during a siege.

On the battlefield walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:

W hexes: 6 indestructible segments
(1) hex: Upper Wall
(2) hex: Mid-Upper Wall
(3) hex: Mid-Lower Wall
(4) hex: Lower Wall
(D) hex: Drawbridge

Destructible wall segments have 2 hitpoints (3 with Castle built), except Drawbridge which always has 2 hitpoints. The drawbridge can be opened by the town defenders, but not by attackers. However, if a stack dies while standing on the open drawbridge, it will not close.

During a siege hero forces can move only onto destructible wall hexes after destroying them.

See also