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| * {{Hn|Uland|Druid}} (basic) | | * {{Hn|Uland|Druid}} (basic) |
| * {{Hn|Yog|Barbarian}} (basic) | | * {{Hn|Yog|Barbarian}} (basic) |
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| == Discussion ==
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| Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn't have [[Artillery]]).
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| '''Recommended for:''' Heroes with walker-heavy armies
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| '''Further discussion:''' While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).
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| [[Category: Secondary skills]] | | [[Category: Secondary skills]] |
Revision as of 20:48, 29 March 2018
Ballistics
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Basic Ballistics: gives control of the catapult to the hero, allowing aimed shots with increased damage.
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Advanced Ballistics: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
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Expert Ballistics: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.
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Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege and increases the damage done to castle walls. Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
Level
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Shots
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Chance to hit
intended wall
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Chance for
maximum damage
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Chance to hit Arrow Towers or
Drawbridge before all walls destroyed
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None
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1
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?
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?
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?
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Basic
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1
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60%
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50%
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<60%
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Advanced
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2
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60%
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50%
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<60%
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Expert
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2
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75%
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?
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<75%
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Heroes with Ballistics as a starting skill: