Wight and Wraith: Difference between revisions

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Wights and Wraiths are life destroying spirits damaging their opponents by draining life. The first Wight or Wraith in each troop regenerates all lost damage at the beginning of each combat round. While Wraiths appear on the battlefield, two spell points per turn are [[Mana drain|drained]] from an enemy hero's [[spell point]]s pool.
Wights and Wraiths are life destroying spirits damaging their opponents by draining life. The first Wight or Wraith in each troop regenerates all lost damage at the beginning of each combat round. While Wraiths appear on the battlefield, two spell points per turn are [[Mana drain|drained]] from an enemy hero's [[spell point]]s pool.


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 02:40, 20 May 2018

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Wight
 Cost per troop 

200

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 5
Movement Flying
Size 1
Growth 7
AI Value 252
 Special abilities:
Undead
Regeneration
Wraith
 Cost per troop 

230

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 7
Movement Flying
Size 1
Growth 7
AI Value 315
 Special abilities:
Undead
Regeneration
Mana drain
Portraits

Wights and Wraiths are level 3 creatures of Necropolis town. They are recruited from the Tomb of Souls.

Wights and Wraiths are life destroying spirits damaging their opponents by draining life. The first Wight or Wraith in each troop regenerates all lost damage at the beginning of each combat round. While Wraiths appear on the battlefield, two spell points per turn are drained from an enemy hero's spell points pool.

See also