Native terrain: Difference between revisions
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| [[File:Town portrait Stronghold small.gif|Stronghold|link=Stronghold|border]] [[Stronghold]] || [[File:Rough (s).gif|border]] Rough | | [[File:Town portrait Stronghold small.gif|Stronghold|link=Stronghold|border]] [[Stronghold]] || [[File:Rough (s).gif|border]] Rough | ||
|- | |- | ||
| [[File:Town portrait Conflux small.gif|Conflux|link=Conflux|border]] [[Conflux]] || [[File:Grass (s).gif|border]] Grass | | [[File:Town portrait Conflux small.gif|Conflux|link=Conflux|border]] [[Conflux]] || [[File:Grass (s).gif|border]] Grass{{withab}} [[File:Highlands (s).gif|border]] Highlands{{-}}{{withhota}} | ||
|- | |- | ||
| [[File:Town portrait Neutral small.gif|Neutral|link=Neutral|border]] [[Neutral]] || [[File:Dirt (s).gif|border]] Dirt | | [[File:Town portrait Neutral small.gif|Neutral|link=Neutral|border]] [[Neutral]] || [[File:Dirt (s).gif|border]] Dirt |
Revision as of 20:11, 26 June 2018
Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomads and their native Sand terrain work differently in terms of movement penalty to other terrains.
Town | Native Terrains |
---|---|
Castle | Grass |
Rampart | Grass |
Tower | Snow |
Inferno | Lava |
Dungeon | Subterranean |
Necropolis | Dirt |
Fortress | Swamp |
Stronghold | Rough |
Conflux | Grass Highlands |
Neutral | Dirt |
Cove | Swamp |
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).