Tower: Difference between revisions
No edit summary |
|||
Line 116: | Line 116: | ||
[[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt. | [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt. | ||
==Additional | == Additional information == | ||
[[Alignment]]: Good | [[Alignment]]: Good | ||
Line 125: | Line 125: | ||
{{Towns}} | {{Towns}} | ||
{{{Town creatures | |||
| town = Tower | |||
| lvl_1 = Gremlin | |||
| lvl_1A = Master gremlin | |||
| lvl_2 = Stone gargoyle | |||
| lvl_2A = Obsidian gargoyle | |||
| lvl_3 = Stone golem | |||
| lvl_3A = Iron golem | |||
| lvl_4 = Mage | |||
| lvl_4A = Arch mage | |||
| lvl_5 = Genie | |||
| lvl_5A = Master genie | |||
| lvl_6 = Naga | |||
| lvl_6A = Naga queen | |||
| lvl_7 = Giant | |||
| lvl_7A = Titan | |||
}} | |||
[[Category: Towns]] | [[Category: Towns]] |
Revision as of 13:22, 28 August 2013
The Tower is a Good alignment town, with a heavy focus on magic.
Overview
Wizards and Alchemists study their arcane crafts in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.
Structures
Tower Specific Buildings
- Artifact Merchants
- Library
- Lookout Tower
- Sculptor's Wings
- Wall of Knowledge
- Skyship (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28300 | 37500 | 111300 |
Wood | 50 | 25 | 135 |
Ore | 65 | 20 | 135 |
Crystal | 13 | 8 | 49 |
Gems | 23 | 38 | 89 |
Mercury | 7 | 13 | 48 |
Sulfur | 7 | 8 | 43 |
Troop cost/week: 30800 Gold 4 Gems
Units
Heroes
Magic Heroes (Wizards)
The following Wizards are the magic heroes of the Tower town:
Might Heroes (Alchemists)
The following Alchemists are the might heroes of the Tower town:
Strengths and Weaknesses
Strengths
- Powerful units
- Three ranged units and two fliers
- Magic themed town
- Library allows extra spells for each level of the Mage Guild
- Both hero types begin with a Spell Book
- Magi/Arch magi decreases spell cost by 2
- Good support heroes, with many Scholars
Weaknesses
- Expensive units
- Requires lots of valuable resources
- Relatively slow town (fastest troops move at speed 11)
- Fairly poor pool of potential main heroes
Strategies
Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.
A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.
Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.
Additional information
Alignment: Good
J R rates this town's music 3.5/5
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |