Native terrain: Difference between revisions
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'''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]s | '''Native terrain''' is a [[creature]]'s "home" [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. [[Nomad]]'s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 10:47, 18 March 2021
Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomad's sandwalking is the special ability with its own mechanics, not the regular native terrain feature.
Town | Native Terrains |
---|---|
Castle | Grass |
Rampart | Grass |
Tower | Snow |
Inferno | Lava |
Dungeon | Subterranean |
Necropolis | Dirt |
Fortress | Swamp |
Stronghold | Rough |
Conflux | Grass Highlands |
Neutral | Dirt |
Cove | Swamp |
Sieges are always fought on town's native terrain (e.g. inferno town sieges are fought on lava).