Dragon Slayer: Difference between revisions

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*[[Dracon]], wizard with Enchanters specialty (can upgrade monks, zealots, magi and arch magi to enchanters)
*[[Dracon]], wizard with Enchanters specialty (can upgrade monks, zealots, magi and arch magi to enchanters)
==Strategy==
==Strategy==
{{User commentary|
* This campaign is dedicated to [[Tower]], with the exception of three [[Stronghold]] enemy towns in the second scenario.
* You need to have very high [[Knowledge]] in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have [[Mage Guild]]s. Build [[Wall of Knowledge|Walls of Knowledge]] in every Tower town you have.
* In the first scenario, visit every [[Witch Hut]] near your home town, as they provide all Magic School secondary skills.
* Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
* In the second scenario, defeat the enemy first, as they are way weaker than Rust Dragons.
* Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
* [[Berserk]] or [[Force Field]] spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass [[Slow]] is compulsory.
* Defeat [[Diamond Golem]]s who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using [[Dimension Door]] or [[Fly]] spells.
}}{{end of user commentary}}
[[Category: Campaign]]{{keywords}}
[[Category: Campaign]]{{keywords}}

Revision as of 07:43, 25 August 2021

Template:Campaign Dragon SlayerTower Campaign.

Backstory

Quest/Objective

Maps

  1. Crystal Dragons
  2. Rust Dragons
  3. Faerie Dragons
  4. Azure Dragons
  • Second and third scenarios can be completed in any order.

Heroes

  • Dracon, wizard with Enchanters specialty (can upgrade monks, zealots, magi and arch magi to enchanters)

Strategy

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • This campaign is dedicated to Tower, with the exception of three Stronghold enemy towns in the second scenario.
  • You need to have very high Knowledge in this campaign because there are some battles with immeasurable amounts of wandering monsters, and in the final scenario towns don't have Mage Guilds. Build Walls of Knowledge in every Tower town you have.
  • In the first scenario, visit every Witch Hut near your home town, as they provide all Magic School secondary skills.
  • Don't waste mana in the final scenario. Try to kill weaker monsters completely without magic.
  • In the second scenario, defeat the enemy first, as they are way weaker than Rust Dragons.
  • Prior to the decisive battle against Faerie Dragons in the third scenario, save your progress as there are three monsters stacks, of which only one is your aim.
  • Berserk or Force Field spells will help very much when fighting legions of Nagas in the Faerie Dragons scenario, and, prior to that, mass Slow is compulsory.
  • Defeat Diamond Golems who guard tomes of spells in the first scenario, as afterwards you will be able to pass garrisons using Dimension Door or Fly spells.

Template:Keywords