Skeleton and Skeleton Warrior: Difference between revisions

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{{Cram|Cursed Temple|Skeleton|Skeleton Warrior|no_dwelling=}}
{{Cram|Cursed Temple|Skeleton|Skeleton Warrior|no_dwelling=}}
'''Skeletons and skeleton warriors''' are level 1 [[necropolis]] creatures. They are recruited from the [[Cursed Temple]].
'''Skeletons and Skeleton Warriors''' are the level 1 creatures of [[Necropolis]]. They are recruited from the [[Cursed Temple]]. They can also be generated by [[Necromancy]].


''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
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If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.
If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.
Generally, it is better to generate regular skeletons and to upgrade them later, since almost 50% more skeletons (2 skeleton warriors -> 3 regular skeletons) is worth more than the cost/convernience differential. A small downside of this is that regular skeletons slow your army due to lesser movement.


== Heroes with a specialty ==
== Heroes with a specialty ==
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{{user commentary|
{{user commentary|
With the necromancy secondary skill it is possible to "harvest" skeletons by attacking [[wandering creature]] stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them.
With the necromancy secondary skill it is possible to "harvest" skeletons by attacking [[wandering creature]] stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them, since almost 50% more skeletons (2 skeleton warriors -> 3 regular skeletons) is worth more than the cost/convenience differential. A small downside of this is that regular skeletons slow your army due to lesser movement.
}}{{end of user commentary}}
}}{{end of user commentary}}



Revision as of 20:51, 8 June 2023

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Skeleton
 Cost per troop 

60

Attack 5
Defense 4
Damage 1–3
Health 6
Speed 4
Movement Ground
Size 1
Growth 12 (+6)
AI Value 60
 Special abilities:
Undead
Skeleton Warrior
 Cost per troop 

70

Attack 6
Defense 6
Damage 1–3
Health 6
Speed 5
Movement Ground
Size 1
Growth 12 (+6)
AI Value 85
 Special abilities:
Undead
Portraits
Cursed Temple    Shadow of Death
 Horn of the Abyss

Skeletons and Skeleton Warriors are the level 1 creatures of Necropolis. They are recruited from the Cursed Temple. They can also be generated by Necromancy.

"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the Necromancy secondary skill, and other creature types can be converted into them at Necropolis Skeleton Transformers." RoE manual

Building the Unearthed Graves increases skeletons' growth by 6 per week.

If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.

Heroes with a specialty

  • GalthranGalthran Galthran the Death Knight has skeletons as a specialty, which increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level and gives them a speed bonus of 1.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

With the necromancy secondary skill it is possible to "harvest" skeletons by attacking wandering creature stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them, since almost 50% more skeletons (2 skeleton warriors -> 3 regular skeletons) is worth more than the cost/convenience differential. A small downside of this is that regular skeletons slow your army due to lesser movement.


See also:

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