Direct damage spells: Difference between revisions
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Direct damage spells | '''Direct damage spells''' is a term that typically refers to [[spell]]s whose effect causes immediate damage to the creature stack(s) instead of weakening them or other way affecting them. Usually direct damage spells affect only one target stack, like [[Magic Arrow]], but some have special effects that may cause damage to several stacks (e.g. [[Chain Lightning]]) or a type of creatures (e.g. [[Destroy Undead]]). | ||
===First Level Spells=== | ===First Level Spells=== | ||
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*[[Titan's Lightning Bolt]] | *[[Titan's Lightning Bolt]] | ||
[[ | [[Category: Terms]] | ||
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Revision as of 12:24, 22 July 2014
Direct damage spells is a term that typically refers to spells whose effect causes immediate damage to the creature stack(s) instead of weakening them or other way affecting them. Usually direct damage spells affect only one target stack, like Magic Arrow, but some have special effects that may cause damage to several stacks (e.g. Chain Lightning) or a type of creatures (e.g. Destroy Undead).
First Level Spells
- Magic Arrow (one stack, Constant 10 and Spell Power*10 (Basic) / Spell Power*20 (Adv) / Spell Power*30 (Expert) damage)
Second Level Spells
- Death Ripple (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and Spell Power*5 damage)
- Fire Wall (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*10 damage)
- Ice Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*20 damage)
- Lightning Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*25 damage)
Third Level Spells
- Destroy Undead
- Earthquake (Only targets Castle walls and towers)
- Fireball
- Frost Ring
- Land Mine