Air Magic: Difference between revisions
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{{About|is about the [[secondary skill]]. For air magic spells, see [[school of air magic]].}} | |||
{{Secondary skills}}{{Secondary skill | {{Secondary skills}}{{Secondary skill | ||
| B_effect = allows your hero to cast air spells at reduced cost. | | B_effect = allows your hero to cast air spells at reduced cost. |
Revision as of 17:54, 2 February 2014
is about the secondary skill. For air magic spells, see school of air magic.
Air magic is one of the secondary skills. It increases the effectiveness of hero's air magic spells.
Description
Air Magic is easily overrated, due to good damage spells and adventure map movement spells. However, the first groups strength decrease when stack sizes grow, and the spells in the second category are banned more often than not. What remains is a few good spells, and a handful of mediocre ones. Haste and Lightning Bolt are both very useful, Chain Lightning does good damage, but can easily backfire. Counterstrike can be an enormous aid, especially when cast on Hydras or Vampire Lords. However, Air Magic's greatest assets are Dimension Door and Fly, which can get your Hero into places he or she couldn't have gotten into otherwise, or be used to launch a surprise attack on an enemy town. The other spells are at best of circumstancial use.
DiFool's Ratings (1-5)
- Direct damage 4
- Benefit own army 3
- Weaken enemy army 1
- Travel 5
- Informational 5
- Specialty helps? 4