Air Magic: Difference between revisions

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=== DiFool's Ratings (1-5) ===
=== DiFool's Ratings (1-5) ===


*[[Direct damage spells|Direct damage]]  4
* [[Direct damage spells|Direct damage]]  4
*[[Blessing|Benefit own army]]           3
* Benefit own army            3
*[[Curse (spell type)|Weaken enemy army]] 1
* [[Curse (spell type)|Weaken enemy army]] 1
*[[Adventure spell|Travel]]              5
* [[Adventure spell|Travel]]              5
*[[Informational spells|Informational]]  5
* [[Informational spells|Informational]]  5
*  Specialty helps?                      4  
*  Specialty helps?                      4  



Revision as of 10:49, 18 March 2014

is about the secondary skill. For air magic spells, see school of air magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Air Magic
Basic Air Magic: allows your hero to cast air spells at reduced cost.
Advanced Air Magic: allows your hero to cast air spells at reduced cost and increased effectiveness.
Expert Air Magic: allows your hero to cast air spells at reduced cost and maximum effectiveness.

Air magic is one of the secondary skills. It increases the effectiveness of hero's air magic spells.

Description

Air Magic is easily overrated, due to good damage spells and adventure map movement spells. However, the first groups strength decrease when stack sizes grow, and the spells in the second category are banned more often than not. What remains is a few good spells, and a handful of mediocre ones. Haste and Lightning Bolt are both very useful, Chain Lightning does good damage, but can easily backfire. Counterstrike can be an enormous aid, especially when cast on Hydras or Vampire Lords. However, Air Magic's greatest assets are Dimension Door and Fly, which can get your Hero into places he or she couldn't have gotten into otherwise, or be used to launch a surprise attack on an enemy town. The other spells are at best of circumstancial use.

DiFool's Ratings (1-5)