Pit Fiend and Pit Lord: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:


== Special Ability: Demon Summoning ==
== Special Ability: Demon Summoning ==
While Pit Fiends do not have any special abilities, Pit Lords are able to summon {{hv|Demon|DemonHornedDemon|text=Demons}} by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one demon. The full table can be seen [[Summon demons#Demoning table|here]].
While Pit Fiends do not have any special abilities, Pit Lords are able to summon {{hv|Demon|DemonHornedDemon|text=Demons}} by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one {{hv|Pikeman|PikemanHalberdier}} cannot be resurrected while a stack of four will summon one demon. The full table can be seen [[Summon demons#Demoning table|here]].


It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health.  Opposite, if a stack dies under effect of [[poison]] or [[aging]] its total HP value is reduced. Summoning takes up the pit lord's turn.
It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health.  Opposite, if a stack dies under effect of [[poison]] or {{hv|aging|BoneDragonGhostDragon}} its total HP value is reduced. Summoning takes up the pit lord's turn.


=== Demon herding ===
=== Demon herding ===
[[Summon_demons#Strategy – Demon Herding|Demon herding]] (also called demon farming) is a strategy that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp|Imps]] and {{hv|Gog|GogMagog|text=Gogs}} in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore the demon's hit points are theoretically more valuable (do note that {{hv|Magogs|GogMagog}} have a powerful ranged ability, however). You can also herd demons from cheap low-level troops from other [[town|towns]]. Additionally, [[Clone|cloning]] hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.  
[[Summon_demons#Strategy – Demon Herding|Demon herding]] (also called demon farming) is a strategy that can be used for Inferno. The basic idea is, that the player deliberately sacrifices {{hv|Imp|ImpFamiliar|text=Imps}} and {{hv|Gog|GogMagog|text=Gogs}} in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore the demon's hit points are theoretically more valuable (do note that {{hv|Magogs|GogMagog}} have a powerful ranged ability, however). You can also herd demons from cheap low-level troops from other [[town|towns]]. Additionally, [[Clone|cloning]] hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.  


Note that [[Cursed Ground]] prevents Pit Lords from raising Demons.
Note that [[Cursed Ground]] prevents Pit Lords from raising Demons.
Line 54: Line 54:
<!-- popupables -->
<!-- popupables -->
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Demon and Horned Demon|popupid=DemonHornedDemon}}{{Creatures/Gog and Magog|popupid=GogMagog}}
{{Creatures/Angel and Archangel|popupid=AngelArchangel}}{{Creatures/Demon and Horned Demon|popupid=DemonHornedDemon}}{{Creatures/Gog and Magog|popupid=GogMagog}}
<!-- popupables -->
{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Imp and Familiar|popupid=ImpFamiliar}}{{Creatures/Pikeman and Halberdier|popupid=PikemanHalberdier}}

Revision as of 23:07, 21 August 2025

Inferno Creatures
Level

1

ImpImp Imp
Level

2

GogGog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Pit Fiend
13
13
13–17
45
6
Move
Ground
Size
1
Growth
3
765
765
Cost

500

Pit Lord
13
13
13–17
45
7
Move
Ground
Size
1
Growth
3
1224
1071
Cost

700

Summons Demons from a dead ally (50 Hit Points per Pit Lord).

Pit Fiends and Pit Lords are the level 5 creatures of Inferno. They are recruited from the Hell Hole.

"Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to resurrect dead allied troops as demons in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection" RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Demon Summoning

While Pit Fiends do not have any special abilities, Pit Lords are able to summon Demons by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 health points worth of Demons. Because Demons have 35 hit points, this means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one Pikeman cannot be resurrected while a stack of four will summon one demon. The full table can be seen here.

It should be noted that non-living cannot be converted to Demons. Additionally, health increasing artifacts (Ring of Life, Ring of Vitality, Vial of Lifeblood and Elixir of Life) are counted in the calculations dead creature stack's total health. Opposite, if a stack dies under effect of poison or aging its total HP value is reduced. Summoning takes up the pit lord's turn.

Demon herding

Demon herding (also called demon farming) is a strategy that can be used for Inferno. The basic idea is, that the player deliberately sacrifices Imps and Gogs in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore the demon's hit points are theoretically more valuable (do note that Magogs have a powerful ranged ability, however). You can also herd demons from cheap low-level troops from other towns. Additionally, cloning hero's pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.

Note that Cursed Ground prevents Pit Lords from raising Demons.

Calculation

The count of resurrected is determined by:

min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])

In order to use the full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained Gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place).

Appearance

Pit Lords appear at the beginning of the Oblivion's Edge scenario from the Armageddon's Blade campaign.

Media:AB CD-Heroes3-DATA-Heroes3 vid-H3ABab8-smk-H3ABab8-AB-voice.webm

User Commentary

Show User Commentary
Hide User Commentary


Pit Fiends and Pit Lords are decent level 5 creatures, boasting good stats, but pretty low health. However, the Lords' main role is to summon demons from allied dead stacks when fighting wandering monsters, in a tactic called "Demon farming/herding". In big battles, they are used as offensive support units.


Summon Demons can also be used to win fights without (meaningful) losses: as long as you were going to convert Imps into Demons anyway, might as well let them soak enemy blows and retaliations -- AI loves attacking low-level creatures when given the chance. If no sacrificial recruits are available, Demons themselves can be resurrected, although this requires some skill, as only a fully dead stack can be targeted, so just the right amount of Demons must be separated into a second stack, and AI must be incited to attack it instead of the main stack.


Of note is that the total Demon HP a weekly growth of Pit Lords can revive is 50% higher than what a weekly growth of Archangels could manage, and the former can also be Cloned without any Water Magic skill, which compensates somewhat for the ability's much more narrow utility.


See Also:

Angel
20
20
50
200
12
Move
Flying
Size
1
Growth
1
5019
3585
Cost

3000

1

Flies. +1 Morale. Hates Devils.
Archangel
30
30
50
250
18
Move
Flying
Size
2
Growth
1
8776
6033
Cost

5000

3

Flies. +1 Morale. Hates Devils. Resurrects allies (100 Health per Archangel).
Demon
10
10
7–9
35
5
Move
Ground
Size
1
Growth
4
445
445
Cost

250

Horned Demon
10
10
7–9
40
6
Move
Ground
Size
1
Growth
4
480
480
Cost

270

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Imp
2
3
1–2
4
5
Move
Ground
Size
1
Growth
15 (+8)
50
50
Cost

50

Pikeman
4
5
1–3
10
4
Move
Ground
Size
1
Growth
14
80
100
Cost

60

Immune to jousting bonus.
Halberdier
6
5
2–3
10
5
Move
Ground
Size
1
Growth
14
115
115
Cost

75

Immune to jousting bonus.