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'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: [[Griffin]]s, which have two retaliations per combat round; [[Royal Griffin]]s and [[Fangarm]]s (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.
'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: {{hv|Griffin|GriffinRoyalGriffin|text=Griffins}}, which have two retaliations per combat round; {{hv|Royal Griffin|GriffinRoyalGriffin|text=Royal Griffins}} and [[Fangarm|Fangarms]] (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.


Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
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'''Creatures with special attacks that do not cause retaliations:'''
'''Creatures with special attacks that do not cause retaliations:'''
* {{Cn|Crimson Couatl}}s {{wh}} can use the invulnerability provided by [[Meditation]] to attack without retaliation for one turn per battle.
* {{Cn|Crimson Couatl}}s {{wh}} can use the invulnerability provided by {{hv|Meditation|CouatlCrimsonCouatl}} to attack without retaliation for one turn per battle.
* {{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}} can use [[heat stroke]] instead of attacking; this ability does not cause retaliations.
* {{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}} can use {{hv|heat stroke|DreadnoughtJuggernaut}} instead of attacking; this ability does not cause retaliations.


'''Creatures causing modified retaliation:'''
'''Creatures causing modified retaliation:'''
* {{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
* {{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
* {{Cnu|Medusa|Medusa Queen|name=Medusas and Medusa Queens}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
* {{Cnu|Medusa|Medusa Queen|name=Medusas and Medusa Queens}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
* {{Cn|Scorpicore}}s can [[paralyze]] on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength.
* {{Cn|Scorpicore}}s can {{hv|paralyze|ManticoreScorpicore}} on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength.
* {{Cnu|Basilisk|Greater Basilisk|name=Basilisks and Greater Basilisks}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.
* {{Cnu|Basilisk|Greater Basilisk|name=Basilisks and Greater Basilisks}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage.


'''Creatures with retaliation against ranged attacks:'''
'''Creatures with retaliation against ranged attacks:'''
* {{Cn|Gunslinger}}{{-wh}} has one [[preemptive shot]] except AoE ranged attacks: [[Lich|Liches']] Death Cloud and [[Magog|Magogs']] Fireball Attacks.
* {{Cn|Gunslinger}}{{-wh}} has one {{hv|preemptive shot|GunslingerBountyHunter}} except AoE ranged attacks: {{hv|Lich|LichPowerLich|text=Liches'}} Death Cloud and {{hv|Magog|GogMagog|text=Magogs'}} Fireball Attacks.
* {{Cn|Bounty Hunter}}{{-wh}} has unlimited [[preemptive shot]]s except AoE ranged attacks.
* {{Cn|Bounty Hunter}}{{-wh}} has unlimited {{hv|preemptive shot|GunslingerBountyHunter|text=preemptive shots}} except AoE ranged attacks.


== Spells related to retaliation ==
== Spells related to retaliation ==
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[[Category: Combat]]
[[Category: Combat]]
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__NOTOC__
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{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Dreadnought and Juggernaut|popupid=DreadnoughtJuggernaut}}{{Creatures/Gog and Magog|popupid=GogMagog}}{{Creatures/Griffin and Royal Griffin|popupid=GriffinRoyalGriffin}}{{Creatures/Gunslinger and Bounty Hunter|popupid=GunslingerBountyHunter}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}

Revision as of 23:31, 21 August 2025

Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Creatures with special attacks that do not cause retaliations:

Creatures causing modified retaliation:

Creatures with retaliation against ranged attacks:

Spells related to retaliation

Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).
Dreadnought
18
20
40–50
200
6
Move
Ground
Size
2
Growth
1
3879
3879
Cost

2200

1

Juggernaut
23
23
40–50
300
7
Move
Ground
Size
2
Growth
1
6433
5361
Cost

3500

2

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Griffin
8
8
3–6
25
6
Move
Flying
Size
2
Growth
351
324
Cost

200

Flies. Retaliates twice.
Royal Griffin
9
9
3–6
25
9
Move
Flying
Size
2
Growth
448
364
Cost

240

Flies. Unlimited retaliations.
Gunslinger
17
12
Shots
16
14–24
45
7
Move
Ground
Size
1
Growth
2
1351
904
Cost

800

Shoots. Preemptive Shot (once per round).
Bounty Hunter
18
14
Shots
24
14–24
45
8
Move
Ground
Size
1
Growth
2
1454
932
Cost

1100

Shoots. Preemptive Shot (unlimited).
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost

600

Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050