Armadillo and Bellwether Armadillo: Difference between revisions

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{{user commentary|
{{user commentary|
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than {{hv|Griffins|GriffinRoyalGriffin}} with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than {{hv|Griffins|Griffin}} with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.


While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]'s specialty improves on their paltry speed, but doesn't provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]'s) should have a drastic effect on both Armadillos' offensive output at the cost of their durability.
While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]'s specialty improves on their paltry speed, but doesn't provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]'s) should have a drastic effect on both Armadillos' offensive output at the cost of their durability.
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When using the non-upgraded {{hv|Couatls|CouatlCrimsonCouatl}}' {{hv|Meditation|CouatlCrimsonCouatl}}, the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.
When using the non-upgraded {{hv|Couatls|Couatl}}' {{hv|Meditation|CouatlCrimsonCouatl}}, the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.
}}{{end of user commentary}}
}}{{end of user commentary}}


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{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}
{{Creature/Griffin|popupid=Griffin}}{{Creature/Couatl|popupid=Couatl}}
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{{Creatures/Griffin and Royal Griffin|popupid=GriffinRoyalGriffin}}

Revision as of 03:37, 22 August 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Armadillo
5
10
3–5
25
4
Move
Ground
Size
2
Growth
198
248
Cost

200

Bellwether Armadillo
6
11
3–5
25
6
Move
Ground
Size
2
Growth
256
256
Cost

230

Armadillos and Bellwether Armadillos are the level 3 creatures of Factory. They are recruited from the Ranch. Building the Pen increases armadillos' growth by 3 per week. When affected by Haste, their walking animation changes to them curling into a ball and rolling across the battlefield.

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Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than Griffins with analogical characteristics) and Factory creatures separately, they may be used as an "extra" creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like "reserve" units in Factory garrisons.

While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. Celestine's specialty improves on their paltry speed, but doesn't provide much of a boost to their meek attack skill. Since their defence skill is high, Frenzy (especially Wrathmont's) should have a drastic effect on both Armadillos' offensive output at the cost of their durability.


When using the non-upgraded Couatls' Meditation, the player may use one or a few Armadillos as the cannon fodder, while casting Armageddon, but they can get killed too early due their slowness.


See Also:

Griffin
8
8
3–6
25
6
Move
Flying
Size
2
Growth
351
324
Cost

200

Flies. Retaliates twice.
Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).