Alchemist: Difference between revisions
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Revision as of 07:23, 9 April 2014
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Alchemist | |||||||||||||||||||||
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Chances of secondary skills | |||||||||||||||||||||
Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armour is composed of rare metal alloys created through their skill in alchemy. They are one of the two Might classes that starts out with a Spell book
All Alchemists start with the following Primary Skills:
- Attack of 1
- Defense of 1
- Spell Power of 2
- Knowledge of 2
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 30% | 30% | 20% | 20% |
On levels 10+ | 30% | 30% | 20% | 20% |
All Alchemists start with either the secondary skill Scholar or Mysticism.
Here is the list of all Alchemists in Heroes III: