Pumpkin Patch/Gameplay Options: Difference between revisions
Created page with "<span style="float:right; margin-left:2em;">__TOC__</span> Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected. == Maximum positive Luck increased to +4 == Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%. By default, this setting is set on, to increase the relevance of Luck skill and Melodia's Luck sp..." |
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Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default. | Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default. | ||
== [[Cloak of the Undead King]] raises | == [[Cloak of the Undead King]] raises... == | ||
Turned on by default, this option makes the Cloak of the Undead King raise {{Cnlite|Wraith}}s instead of {{Cnlite|Lich}}es, . | Turned on by default, this option makes the Cloak of the Undead King raise {{Cnlite|Wraith}}s instead of {{Cnlite|Lich}}es, . | ||
== Balanced old Hill Fort == | == Balanced old Hill Fort == | ||
Revision as of 23:15, 26 October 2025
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.
Maximum positive Luck increased to +4
Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%.
By default, this setting is set on, to increase the relevance of Luck skill and Melodia's Luck specialty.
Refuse unwanted secondary skills
If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.
By default, this setting is on.
Experience depends on AI value
In the Pumpkin Patch, by default, experience scales with AI value / 16, and is increased by 12.5% for hero combat, and another 12.5% for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.
Griffin Tower without Barracks
Removes the requirement of building Blacksmith and Barracks to access the Griffin Tower. The Griffin Tower will, however, still require the Guardhouse.
Zealots cast Bless
Turned on by default, this feature allows ![]()
Zealots to cast Advanced
Bless, instead of benefiting from no melee penalty.
Gwenneth available by default
Replaces Sanya with Gwenenth by default on random maps.
Winstan available by default
Replaces Thane with Winstan by default on random maps.
Athe available by default
Replaces Olema with Athe by default on random maps.
Archibald available by default
Replaces Jeddite with Archibald by default on random maps.
Zenith replaces Straker
Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking Dead and Zombies into Mummies. This setting is turned off by default.
Cloak of the Undead King raises...
Turned on by default, this option makes the Cloak of the Undead King raise ![]()
Wraiths instead of ![]()
Liches, .
Balanced old Hill Fort
With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 100%, level 2 for 125%, 3 - 150%, 4 - 200%, 5 - 250%, 6 - 300%, 7 - 400%.
Familiars can fly
Lets Familiars fly. Increases the cost of Familiars by 10.
Chaos Hydras can regenerate
Gives Chaos Hydras the Regeneration ability. Reduces the effect of Regeneration to 25 HP per turn, increases the price of Chaos Hydras to 4000 gold and reduces their speed to 7.
Unique starting armies
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists such as Xeron or Kilgor.
Primary skills increase at a constant rate
Removes the primary skill increase changing once the hero reaches level 10.
Magic Rebalance
This option, designed by Koneser Zawartości, alters the level and mana cost of almost all spells with the intent of making spells be more balanced among each other, not across schools of magic or in comparison to hero classes.
Adventure Map Spells
- Summon Boat is now a level 3 spell and costs 8/7/7/7 for no skill/beg/adv/exp.
- Scuttle Boat is now a level 1 spell.
- Visions is now a level 1 spell.
- Disguise is now a level 1 spell and costs 3/2/2/2 for no skill/beg/adv/exp.
- (!) Fly now costs 16/12/12/12 for no skill/beg/adv/exp.
- (!) Dimension Door is now a Fire magic school spell. AI value increased to 30/30/150/150.
- (!) Town Portal is now Water, Earth and Air magic school spell and costs 25/20/28/28 for no skill/beg/adv/exp. AI value increased to 30/30/150/150.
Combat Spells
Spells currently at level 1:
- Fire Shield - now costs 4/3/3/3 for no skill/beg/adv/exp.
- Prot. from Air, Fire, Water, Earth - now cost 3/2/2/2 for no skill/beg/adv/exp.
- Dispel - now costs 3/2/2/2 for no skill/beg/adv/exp.
- Magic Mirror - now costs 4/3/3/3 for no skill/beg/adv/exp. It gives 40/40/60/80 percent chances to reflect enemy's spell. AI value decreased to 3/3/4/4.
- Mirth - now costs 3/2/2/4 for no skill/beg/adv/exp, giving +2/+2/+3/+3 morale.
- Fortune - now costs 2/1/1/2 for no skill/beg/adv/exp, giving +2/+2/+3/+3 luck.
- Misfortune - now costs 3/2/2/3 for no skill/beg/adv/exp. Lowers luck by 2/2/3/3.
- Counterstrike - now costs 2/1/1/1 for no skill/beg/adv/exp, giving additional 2/2/3/3 counterattacks.
- Remove Obstacle - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 2:
- Cure - now and costs 5/4/4/5 for no skill/beg/adv/exp. Heals 7 HP per SP (plus old skill bonuses).
- Quicksand - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/8/10 sand patches.
- Land Mine - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/7/8 mines.
- Force Field - now costs 8/7/7/7 for no skill/beg/adv/exp.
- Earthquake - now costs 5/4/4/4 for no skill/beg/adv/exp.
- (!) Magic Arrow - now costs 6/5/5/4 for no skill/beg/adv/exp.
- Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
- Sorrow - now costs 4/3/3/6 for no skill/beg/adv/exp. Lowers morale by 2/2/3/3.
- Death Ripple - now costs 7/5/5/5 for no skill/beg/adv/exp.
- Sacrifice - now costs 8/6/6/6 for no skill/beg/adv/exp.
- Bless - now costs 5/4/4/6 for no skill/beg/adv/exp.
- Curse - now costs 5/4/4/6 for no skill/beg/adv/exp.
- Bloodlust - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
- Precision - now costs 5/4/4/4 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
- Weakness - now costs 5/4/4/6 for no skill/beg/adv/exp. Lowers attack by 4/4/6/6.
- Stone Skin - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 defense points.
- Disrupting Ray - now costs 6/5/5/5 for no skill/beg/adv/exp. Lowers defense by 4/4/5/6.
- Slayer - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 3:
- (!) Haste - now costs 6/4/4/8 for no skill/beg/adv/exp.
- (!) Slow - now costs 6/5/5/10 for no skill/beg/adv/exp.
- Frenzy - now costs 10/8/8/8 for no skill/beg/adv/exp.
- Forgetfulness - now costs 7/5/5/9 for no skill/beg/adv/exp.
- Blind - now costs 9/7/7/7 for no skill/beg/adv/exp.
- Teleport - now costs 9/7/5/3 for no skill/beg/adv/exp.
- (!) Ice Bolt.
- (!) Lightning Bolt - now costs 9/7/7/7 for no skill/beg/adv/exp.
- Fireball - now costs 10/8/8/8 for no skill/beg/adv/exp.
- Fire Wall.
- Air Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
- Destroy Undead - now costs 13/10/10/10 for no skill/beg/adv/exp.
Spells currently at level 4:
- (!) Frost Ring - now costs 14/12/12/12 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses). AI value increased to 18/18/18/18.
- (!) Inferno - now costs 18/16/16/16 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses).
- Armageddon - now costs 22/18/18/18 for no skill/beg/adv/exp.
- Prayer - now costs 8/6/6/10 for no skill/beg/adv/exp.
- Berserk - now costs 18/16/16/16 for no skill/beg/adv/exp.
- Hypnotize - now costs 18/15/15/15 for no skill/beg/adv/exp. Takes control of creatures with (30 x SP + original skill bonuses) HP. AI value decreased to 15/15/25/50.
- Clone - now costs 18/15/15/15 for no skill/beg/adv/exp.
- Fire Elemental - now costs 23/20/16/16 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
- Earth Elemental - now costs 24/21/17/17 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
- Water Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
- Air Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
Spells currently at level 5:
- (!) Resurrection - now costs 22/20/20/20 for no skill/beg/adv/exp.
- (!) Animate Dead - now costs 24/20/20/20 for no skill/beg/adv/exp.
- (!) Meteor Shower - now costs 20/17/17/17 for no skill/beg/adv/exp.
- Implosion - now costs 28/24/24/24 for no skill/beg/adv/exp.
- Chain Lightning - now costs 22/19/19/19 for no skill/beg/adv/exp.
- Titan's Lighting Bolt - now deals 60 per SP + 0 damage. AI value increased to 150/150/150/150.
Buildings
Cost of 1 level mage guild was changed to 3 Wood, 3 Ore, 500 gold. Cost of 2 level mage guild was changed to 5 Wood, 5 Ore, 1 Crystal, 1 Sulfur, 1 Gem, 1 Mercury, 2000 gold. Cost of 3 level mage guild was changed to 5 Wood, 5 Ore, 4 Crystal, 4 Sulfur, 4 Gem, 4 Mercury, 2000 gold. Cost of resource silo was changed to 5 Ore, 500 gold.
Static spell specialties
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.
Unpredictable Genies
Genies can cast all positive spells, as well as
Clone,
Resurrection and
Implosion on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living. This setting is only recommended as a gimmick for a fun playthrough.
1 Hero only
Forbids the AI from hiring more than 1 hero; increases the default scouting radius by 2, and allows heroes with basic view air to see enemy heroes.
Gallery
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HexSwapper's Skins menu (1st page)
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HexSwapper's Gameplay menu