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'''Alignment''' is a characteristic of a [[town]] type. There are three town alignments in {{homm}}: good, evil and neutral evil. | '''Alignment''' is a characteristic of a [[town]] type. There are three town alignments in {{homm}}: good, evil and neutral evil. | ||
* Good towns: [[Castle]], [[Rampart]] and [[Tower]] | * Good towns: [[Castle]], [[Rampart]] and [[Tower]] | ||
* Evil towns: [[Inferno]], [[Necropolis]] and [[Dungeon]] | * Evil towns: [[Inferno]], [[Necropolis]] and [[Dungeon]] | ||
* Neutral towns: [[Stronghold]], [[Fortress]] and ''[[Conflux]]'' (only in {{ab}}) | * Neutral towns: [[Stronghold]], [[Fortress]] and ''[[Conflux]]'' (only in {{ab}}) |
Revision as of 20:33, 8 October 2014
Alignment is a characteristic of a town type. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral evil.
- Good towns: Castle, Rampart and Tower
- Evil towns: Inferno, Necropolis and Dungeon
- Neutral towns: Stronghold, Fortress and Conflux (only in Armageddon's Blade)
Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. The only things in the game which are affected by alignment are the Altar of Sacrifice, the Angelic Alliance and a few of the magical terrains.
Heroes have the same alignment as the towns they are associated with; not the towns in which they are hired.