Direct damage spells: Difference between revisions

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(Shortened article considerably. We must stay on the topic, and not blab about different kind of spells there are.)
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'''Direct damage spells''' is a term that typically refers to [[spell]]s which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which [[Implosion]]is the most powerful damagewise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, [[Chain Lighting]] "arches" from one targe to another, [[Fireball]] and [[Meteor Shower]] have an effect radius of one hex and [[Armageddon]] affects the whole battlefield.
'''Direct damage spells''' is a term that typically refers to [[spell]]s which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which [[Implosion]]is the most powerful damagewise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, [[Chain Lightning]] "arches" from one target to another, [[Fireball]] and [[Meteor Shower]] have an effect radius of one hex and [[Armageddon]] affects the whole battlefield.


===First Level Spells===
===First Level Spells===

Revision as of 15:50, 28 December 2014

Direct damage spells is a term that typically refers to spells which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which Implosionis the most powerful damagewise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, Chain Lightning "arches" from one target to another, Fireball and Meteor Shower have an effect radius of one hex and Armageddon affects the whole battlefield.

First Level Spells

Second Level Spells

  • Death Ripple (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and Spell Power*5 damage)
  • Fire Wall (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*10 damage)
  • Ice Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*20 damage)
  • Lightning Bolt (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and Spell Power*25 damage)

Third Level Spells

Fourth Level Spells

Fifth Level Spells

Spell tables

Spell Name School Single Target Bonus damage at Basic Bonus at Adv Bonus at Expert Variable Damage
Destroy Undead Air No, Whole Battlefield (Undead Only) 10 dmg (1x) 20 dmg (2x) 50 dmg (5x) 10 dmg / spell power
Armageddon Fire No, Whole Battlefield (Safe Spell immunity or likewise) 30 dmg (0.6x) 60 dmg (1.2x) 120 dmg (2.4x) 50 dmg / spell power point
Magic Arrow *Any* Yes 10 dmg (1x) 20 dmg (2x) 30 dmg (3x) 10 dmg / spell power point
Lightning Bolt Air Yes 10 dmg (0.4x) 20 dmg (0.8x) 50 dmg (2x) 25 dmg / spell power point