Luck (secondary skill): Difference between revisions
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The following heroes all start with Basic Luck: | The following heroes all start with Basic Luck: | ||
* [[Ufretin]] the [[Ranger]] | * [[Ufretin]] the [[Ranger]] | ||
* [[Melodia]] the [[Ranger]] | |||
==Heroes with a related specialty== | |||
* [[Melodia]] the [[Ranger]] casts [[Fortune]] with increased effect, based on her level compared to the level of the target unit. | |||
== Discussion == | == Discussion == |
Revision as of 07:19, 11 August 2015
is about the secondary skill called Luck. For luck as a combat variable, see luck.
Luck | ||
Basic Luck: increases your hero's luck by 1. | ||
Advanced Luck: increases your hero's luck by 2. | ||
Expert Luck: increases your hero's luck by 3. |
Luck is a secondary skill, that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.
Heroes with Luck as a starting skill
The following heroes all start with Basic Luck:
- Melodia the Ranger casts Fortune with increased effect, based on her level compared to the level of the target unit.
Discussion
Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:
- Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
- Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
- Luck is unpredictable and therefore cannot be relied on when planning fights.