Learning: Difference between revisions
(added heroes with learning as a starting skill) |
m (Darkstorm -> Darkstorn) |
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* [[Calid]] the [[Heretic]] (Basic) | * [[Calid]] the [[Heretic]] (Basic) | ||
* [[ | * [[Darkstorn]] the [[Warlock]] (Basic) | ||
* [[Loynis]] the [[Cleric]] (Basic) | * [[Loynis]] the [[Cleric]] (Basic) | ||
* [[Merist]] the [[Witch]] (Basic) | * [[Merist]] the [[Witch]] (Basic) |
Revision as of 13:33, 16 October 2015
Learning | ||
Basic Learning: increases a hero's earned experience by 5%. | ||
Advanced Learning: increases a hero's earned experience by 10%. | ||
Expert Learning: increases a hero's earned experience by 15%. |
Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
Heroes with Learning as a starting skill:
- Calid the Heretic (Basic)
- Darkstorn the Warlock (Basic)
- Loynis the Cleric (Basic)
- Merist the Witch (Basic)
- Moandor the Death Knight (Basic)
- Xsi the Necromancer (Basic)
Discussion
Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning.