Merist

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Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Merist the Witch
Basic information:
Merist Class: Witch
Gender: Female
Race: Gnoll
Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia.
Specialty: Stone Skin
Specialty Stone Skin Casts Stone Skin with increased effect, based on the level of the target unit.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Learning  Basic Learning
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Stone Skin Stone Skin
Starting movement points:
1560

Merist the Witch is a Fortress hero. Merist starts with a spell book and the spell Stone Skin.

Story[edit]

Merist does not appear in the story text of any campaign levels.

Specialty[edit]

Merist's specialty gives in addition to the normal Stone Skin defense bonus:
    +3 to creatures on level 1–2
    +2 to creatures on level 3–4
    +1 to creatures on level 5–6
    No additional bonus for creatures on level 7.

Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also:[edit]