Special ability: Difference between revisions
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Line 19: | Line 19: | ||
* [[Mana drain]] | * [[Mana drain]] | ||
* [[Melee penalty]] | * [[Melee penalty]] | ||
* [[Retaliation|No enemy retaliation]] | |||
* [[Paralyzing Venom]] | * [[Paralyzing Venom]] | ||
* [[Petrifying attack]] | * [[Petrifying attack]] | ||
Line 25: | Line 26: | ||
* [[Rebirth]] | * [[Rebirth]] | ||
* [[Regeneration]] | * [[Regeneration]] | ||
* [[Spell immunity]] | * [[Spell immunity]] | ||
* [[Spellcaster]] | * [[Spellcaster]] |
Revision as of 06:29, 24 February 2016
Special ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to anything to use it. For example undead is an special ability of all necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.
List of special abilities
- Acid breath
- Aging
- Breath attack
- Damage resistance
- Death blow
- Death stare
- Disease
- Double attack
- Elemental
- Fear
- Flying
- Hate
- Life drain
- Lightning strike
- Magic resistance
- Mana drain
- Melee penalty
- No enemy retaliation
- Paralyzing Venom
- Petrifying attack
- Poisonous
- Ranged attack
- Rebirth
- Regeneration
- Spell immunity
- Spellcaster
- Spying
- Undead