Intelligence: Difference between revisions

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* {{Hn|Nagash|Necromancer}}
* {{Hn|Nagash|Necromancer}}
* {{Hn|Sephinroth|Warlock}}
* {{Hn|Sephinroth|Warlock}}
* {{Hn|Eovacius|Navigator}} {{withhota}}


'''Heroes with an Intelligence specialty:'''
'''Heroes with an Intelligence specialty:'''

Revision as of 13:12, 14 March 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Intelligence
Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%.
Advanced Intelligence: Advanced intelligence increases a hero's normal maximum spell points by 50%.
Expert Intelligence: Expert intelligence doubles a hero's normal maximum spell points.

Intelligence is one of the secondary skills. It increases the hero's maximum amount of mana depending on the level of the skill. Normal maximum mana is ten times the knowledge skill, but at basic level of the intelligence skill it is increased by 25%, at advanced level by 50% and at expert level by 100%.

Heroes with (Basic) Intelligence as a starting skill:

Heroes with an Intelligence specialty:

The following heroes all receive a 5% per level bonus to their Intelligence skill:

Discussion

Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, resurrecting a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build Mana Vortex in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled.