Flying: Difference between revisions
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* {{Cn|Master Genie}} | * {{Cn|Master Genie}} | ||
* {{Cn|Nymph}}{{-}}{{withhota}} | * {{Cn|Nymph}}{{-}}{{withhota}} | ||
* {{Cn|Obsidian Gargoyle}} | |||
* {{Cn|Oceanid}}{{-}}{{withhota}} | * {{Cn|Oceanid}}{{-}}{{withhota}} | ||
* {{Cn|Pegasus}} | * {{Cn|Pegasus}} | ||
* {{Cn|Phoenix}} | * {{Cn|Phoenix}} |
Revision as of 12:23, 7 June 2018
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to fly over obstacles (e.g. walls) during combat. Although flying creatures can fly over obstacles, they cannot land on one. Having creatures with the flying special ability in a hero's army does not affect the movement of that hero on the Adventure Map in any way.
Creatures with flying special ability: (in alphabetical order)
- Angel
- Archangel
- Arch Devil
- Ayssid
- Azure Dragon
- Black Dragon
- Bone Dragon
- Devil
- Dragon Fly
- Efreet
- Efreet Sultan
- Energy Elemental
- Faerie Dragon
- Firebird
- Genie
- Ghost Dragon
- Gold Dragon
- Green Dragon
- Griffin
- Harpy
- Harpy Hag
- Manticore
- Master Genie
- Nymph
- Obsidian Gargoyle
- Oceanid
- Pegasus
- Phoenix
- Pixie
- Red Dragon
- Roc
- Royal Griffin
- Rust Dragon
- Scorpicore
- Serpent Fly
- Silver Pegasus
- Sprite
- Stone Gargoyle
- Stormbird
- Thunderbird
- Vampire
- Vampire Lord
- Wight
- Wraith
- Wyvern
- Wyvern Monarch