Flying: Difference between revisions
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* {{Cn|Energy Elemental}}{{-}}<sup>*</sup> | * {{Cn|Energy Elemental}}{{-}}<sup>*</sup> | ||
* {{Cn|Faerie Dragon}} | * {{Cn|Faerie Dragon}} | ||
* {{Cn|Fangarm}}{{-wh}} | |||
* {{Cn|Firebird}} | * {{Cn|Firebird}} | ||
* {{Cn|Genie}} | * {{Cn|Genie}} |
Revision as of 08:19, 13 December 2018
This article refers to the ability of creatures to fly. For the spell, see Fly.
Flying is a special ability of creatures, which allows them to bypass obstacles (e.g. walls) during combat. Having creatures with this special ability in a hero's army does not affect the movement of that hero on the Adventure Map in any way.
Creatures with this special ability: (in alphabetical order)
- Angel
- Archangel
- Arch Devil *
- Ayssid
- Azure Dragon
- Black Dragon
- Bone Dragon
- Devil *
- Dragon Fly
- Efreet
- Efreet Sultan
- Energy Elemental *
- Faerie Dragon
- Fangarm
- Firebird
- Genie
- Ghost Dragon
- Gold Dragon
- Green Dragon
- Griffin
- Harpy
- Harpy Hag
- Manticore
- Master Genie
- Nymph *
- Obsidian Gargoyle
- Oceanid *
- Pegasus
- Phoenix
- Pixie
- Red Dragon
- Roc
- Royal Griffin
- Rust Dragon
- Scorpicore
- Serpent Fly
- Silver Pegasus
- Sprite
- Stone Gargoyle
- Stormbird
- Thunderbird
- Vampire
- Vampire Lord
- Wight
- Wraith
- Wyvern
- Wyvern Monarch
* Teleporting/Energizing