Hindering spells: Difference between revisions
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* [[Forgetfulness]] | * [[Forgetfulness]] | ||
Additionally, [[ | Additionally, [[Dendroid]]s have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell. | ||
'''Note''' [[ | '''Note''' [[Unicorn]]s can also cast blind when they strike opponents. | ||
'''Note''' [[Azure | '''Note''' [[Azure Dragon]]s' Fear causes the enemy to lose a round, similar to [[Sorrow]]. | ||
[[Category: Terms]] | [[Category: Terms]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 09:10, 19 June 2020
Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
Note Unicorns can also cast blind when they strike opponents.
Note Azure Dragons' Fear causes the enemy to lose a round, similar to Sorrow.