Factory: Difference between revisions
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== Introduction == | == Introduction == | ||
'''Factory''' is the unreleased 11th faction for {{hota}}, which is planned to be released in either late 2020 or early 2021, and confirmed to be released in game version 1.7.0. This new faction will have the [[Wasteland]] as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased [[Forge]] town. | '''Factory''' is the unreleased 11th faction for {{hota}}, which is planned to be released in either late 2020 or early 2021, and confirmed to be released in game version 1.7.0. This new faction will have the [[Wasteland]] as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased [[Forge]] town, since at first NWC wanted to make it either sci-fi or steampunk, but since steampunk didn't fit the lore, it was cancelled and they went with sci-fi. | ||
== Creatures == | == Creatures == |
Revision as of 08:01, 7 September 2020
Introduction
Factory is the unreleased 11th faction for Horn of the Abyss, which is planned to be released in either late 2020 or early 2021, and confirmed to be released in game version 1.7.0. This new faction will have the Wasteland as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased Forge town, since at first NWC wanted to make it either sci-fi or steampunk, but since steampunk didn't fit the lore, it was cancelled and they went with sci-fi.
Creatures
As of August 2020, the revealed line up consists of:
- Halfling –> Halfling Grenadier
- Halfling
- – Attack Skill: 4
- – Defence Skill: 2
- – Shots: 24
- – Damage: 1 - 3
- – Health: 4
- – Speed: 5
- – Movement Type: Walking
- Halfling
- Halfling Grenadier
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 24
- – Damage: ? - ?
- – Health: ?
- – Speed: 7
- – Movement Type: Walking
- Halfling Grenadier
- Mechanic –> Engineer (Flamethrower-wielding human)
- Mechanic
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: 6
- – Movement Type: Walking
- Mechanic
- Engineer
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: 7
- – Movement Type: Walking
- Engineer
- Armadillo –> Bellwether Armadillo
- Armadillo
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: ?
- – Movement Type: Walking
- Armadillo
- Bellwether Armadillo
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: 6
- – Movement Type: Walking
- Bellwether Armadillo
- Automaton –> ??? (No released graphics or information available)
- Sandworm –> Olgoi-Khorkhoi
- Gunslinger –> Bounty Hunter (Retaliates to one ranged attack per round with a Quick Shot)
- Gunslinger
- – Attack Skill: 17
- – Defence Skill: 12
- – Shots: 16
- – Damage: 20 - 24
- – Health: 60
- – Speed: 7
- – Movement Type: Walking
- Gunslinger
- Bounty Hunter
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: ?
- – Damage: ? - ?
- – Health: ?
- – Speed: ?
- – Movement Type: Walking
- Bounty Hunter
- Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack is similar in area to that of the Cerberus, but it also affects units including those behind the target, similar to a dragon's breath attack.)
- Dreadnought
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: ?
- – Movement Type: Walking
- Dreadnought
- Juggernaut
- – Attack Skill: 25
- – Defence Skill: 30
- – Shots: 0
- – Damage: 50 - 60
- – Health: 300
- – Speed: 8
- – Movement Type: Walking
- Juggernaut
- Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn)
- Couatl
- – Attack Skill: ?
- – Defence Skill: ?
- – Shots: 0
- – Damage: ? - ?
- – Health: ?
- – Speed: 11
- – Movement Type: Flying
- Couatl
- Crimson Couatl
- – Attack Skill: 22
- – Defence Skill: 22
- – Shots: 0
- – Damage: 30 - 40
- – Health: 250
- – Speed: 15
- – Movement Type: Flying
- Crimson Couatl
NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units, like in Heroes of Might and Magic IV.
Heroes
The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer.
Factory will feature heroes from former games, such as Kastore and Agar (an Artificer with a Sandworm specialty), but also new ones, like Todd and Bertram. Jangaard is a Mercenary hero with a Scouting speciality, and Henrietta is a Mercenary hero with a Halfling specility. Morgan and Sam are two additional heroes of unknown classes.