Non-living: Difference between revisions
(the manual never refers to golems as a group: "all elementals and golems have neutral moral...". besides, its the description of all the RoE neutral creatues) |
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'''Non-living''' | '''Non-living''' and '''unliving''' are terms that refer to creatures that have never been ''alive''. The term non-living was introduced in the {{sod}} manual, the only use of 'non-living' in the manuals (used to describe creatures unaffected by the Elixir of Life). 'Unliving' is not used at all in the manuals but replaces non-living in the in-game description of the [[Elixir of Life]]. The manual [[Shadow of Death Manual Page 26|states]] that the artifact ''"does not work on [[Undead]] or ''non-living'' creatures"''. Additionally, the non-[[undead]] creatures not affected by the health bonus of the [[Elixir of Life]], (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of 'non-living' creatures. | ||
[[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells. | [[Stone Gargoyle and Obsidian Gargoyle|Stone and Obsidian Gargoyles]] are also considered non-living, but they are still affected by [[morale]] and mind spells. | ||
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Though [[war machine]]s as units on the battlefield can be considered non-living in some sense, they have their own system of immunities. | Though [[war machine]]s as units on the battlefield can be considered non-living in some sense, they have their own system of immunities. | ||
{{cn|Crystal Dragon}}, despite | {{cn|Crystal Dragon}}s, despite being ''"made entirely from red crystal and brought to life through magical means..."'' and being referred to as dragon golems in the campaign, they don't have any features that would set them apart from any other living creatures. | ||
==Non-living creatures== | ==Non-living creatures== | ||
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* {{cn|Steel Golem}}{{-wh}} | * {{cn|Steel Golem}}{{-wh}} | ||
The only common trait of golems among all other non-living creatures is | The only common trait of golems among all other non-living creatures is [[spell damage resistance]]. | ||
====Elementals==== | ====Elementals==== | ||
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} | * {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} | ||
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==Immunities== | ==Immunities== | ||
All non-living creatures are unaffected by 25% health bonus of [[Elixir of Life]] | All non-living creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities: | ||
*{{Sn1|Resurrection}} | *{{Sn1|Resurrection}} | ||
**{{cn|Archangel}}' | **{{cn|Archangel}}s' resurrection ability | ||
*{{sn1|Animate Dead}} | *{{sn1|Animate Dead}} | ||
*{{sn1|Destroy Undead}} | *{{sn1|Destroy Undead}} | ||
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* {{Sn1|Berserk}} | * {{Sn1|Berserk}} | ||
* {{Sn1|Blind}} | * {{Sn1|Blind}} | ||
**{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}s' | **{{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn}}s' blinding ability | ||
* {{Sn1|Forgetfulness}} | * {{Sn1|Forgetfulness}} | ||
* {{Sn1|Frenzy}} | * {{Sn1|Frenzy}} | ||
* {{Sn1|Hypnotize}} | * {{Sn1|Hypnotize}} | ||
**{{cn|Fangarm}}' | **{{cn|Fangarm}}s' hypnotize ability{{-wh}} | ||
* {{Sn1|Mirth}} | * {{Sn1|Mirth}} | ||
* {{Sn1|Sorrow}} | * {{Sn1|Sorrow}} | ||
==== Creature abilities ==== | ==== Creature abilities ==== | ||
*{{Cn|Azure Dragon}}: [[ | *{{Cn|Azure Dragon}}: [[fear]] | ||
*{{Cn|Ghost Dragon}}: [[ | *{{Cn|Ghost Dragon}}: [[aging]] | ||
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}: [[ | *{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}: [[death cloud]] | ||
*{{Cn|Mighty Gorgon}}: [[ | *{{Cn|Mighty Gorgon}}: [[death Stare]] | ||
*{{Cn|Pit Lord}}: [[ | *{{Cn|Pit Lord}}: [[summon demons]] | ||
*{{Cn|Vampire Lord}}: [[ | *{{Cn|Vampire Lord}}: [[life drain]] | ||
*{{Cn|Wyvern Monarch}}: [[ | *{{Cn|Wyvern Monarch}}: [[poison]] | ||
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}' [[ | *{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}' [[poison]] {{withhota}} | ||
*{{Cn|Zombie}}: [[ | *{{Cn|Zombie}}: [[disease]] | ||
== See also == | == See also == |
Revision as of 14:02, 22 May 2021
Non-living and unliving are terms that refer to creatures that have never been alive. The term non-living was introduced in the Shadow of Death manual, the only use of 'non-living' in the manuals (used to describe creatures unaffected by the Elixir of Life). 'Unliving' is not used at all in the manuals but replaces non-living in the in-game description of the Elixir of Life. The manual states that the artifact "does not work on Undead or non-living creatures". Additionally, the non-undead creatures not affected by the health bonus of the Elixir of Life, (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of 'non-living' creatures.
Stone and Obsidian Gargoyles are also considered non-living, but they are still affected by morale and mind spells.
Though war machines as units on the battlefield can be considered non-living in some sense, they have their own system of immunities.
Crystal Dragons, despite being "made entirely from red crystal and brought to life through magical means..." and being referred to as dragon golems in the campaign, they don't have any features that would set them apart from any other living creatures.
Non-living creatures
Golems
The only common trait of golems among all other non-living creatures is spell damage resistance.
Elementals
- Air and Storm Elementals
- Water and Ice Elementals
- Fire and Energy Elementals
- Earth and Magma Elementals
- Psychic and Magic Elementals
Gargoyles
Immunities
All non-living creatures are unaffected by the 25% health bonus of the Elixir of Life, by morale (except for gargoyles), and the following spells and abilities:
- Template:Sn1
- Archangels' resurrection ability
- Template:Sn1
- Template:Sn1
Mind spells (except for gargoyles)
- Template:Sn1
- Template:Sn1
- Unicorns' blinding ability
- Template:Sn1
- Template:Sn1
- Template:Sn1
- Fangarms' hypnotize ability
- Template:Sn1
- Template:Sn1
Creature abilities
- Azure Dragon: fear
- Ghost Dragon: aging
- Lich and Power Lich: death cloud
- Mighty Gorgon: death Stare
- Pit Lord: summon demons
- Vampire Lord: life drain
- Wyvern Monarch: poison
- Sea Serpents and Haspids' poison
- Zombie: disease