Hindering spells: Difference between revisions

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[[Category: Terms]]
[[Category: Terms]]
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Revision as of 02:13, 5 June 2021

Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.

The game's hindering spells are:

Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.

Note Unicorns can also cast blind when they strike opponents.

Note Azure Dragons' Fear causes the enemy to lose a round, similar to Sorrow. Template:Keywords