Genie and Master Genie
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Genies and Master Genies are the level 5 creatures of Tower. They are recruited from the Altar of Wishes. In Horn of the Abyss, Master Genies can also be recruited from an Ancient Lamp.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Heroes with a specialty
Special Ability: Spellcaster
Spell | Lvl | School |
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1 | Water |
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1 | Fire |
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1 | Water |
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1 | Air |
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1 | Fire |
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1 | Water |
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1 | Earth |
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1 | Earth |
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2 | Air |
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2 | Air |
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2 | Air |
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3 | Air |
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3 | Earth |
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3 | Earth |
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3 | Water |
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4 | Air |
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4 | Fire |
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4 | Fire |
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4 | Water |
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4 | Fire |
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5 | Air |
Spells cast by Master Genie are random*, and casting them uses the Master Genie's turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Caveats:
- The genies will not attempt to cast spells that the target creature is immune to. (Example: If targeting Green Dragons (immune to spells level 1-3), the genie will only cast level 4-5 spells.)
- The genies will not cast spells that have no effect. (Example 1: They will not cast Slayer if no level 7 troops are present. Example 2: They will not cast cure if the target creature is at full health with no negative spell effects.)