Armorer
Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
Heroes with Armorer as a starting skill:
All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.
Edric the Knight – Basic Armorer
Galthran the Death Knight – Basic Armorer
Marius the Demoniac – Advanced Armorer
Mephala the Ranger – Basic Armorer
Neela the Alchemist – Basic Armorer
Roland the Knight – Basic Armorer
Illor the Captain - Basic Armorer
Tark the Captain - Basic Armorer
Heroes with Armorer specialty:
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.