Wight and Wraith

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Wight
 Cost per troop 

200

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 5
Movement Flying
Size 1
Growth 7
AI Value 252
 Special abilities:
Undead
Regeneration
Wraith
 Cost per troop 

230

Attack 7
Defense 7
Damage 3–5
Health 18
Speed 7
Movement Flying
Size 1
Growth 7
AI Value 315
 Special abilities:
Undead
Regeneration
Mana drain
Portraits
Tomb of Souls  

Wights and Wraiths are level 3 creatures of Necropolis town. They are recruited from the Tomb of Souls.

"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster's spell points pool." RoE manual

Others

Wights can also be raised with Advanced Necromancy if the hero has equipped the Cloak of the Undead King.

Heroes with a specialty

  • CharnaCharna Charna the Death Knight has wights as a specialty, which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a speed bonus of 1.

Tactics and info

(This section contains a general opinion over the subject!)

The Wraiths are good to be given to scouts, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army, at least not as a main troop, but just to steal mana, block shooters and get rid of low-level enemy stacks.

See also: