Terek
Stronghold | |||||||||||
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Barbarians | |||||||||||
Yog | |||||||||||
Gurnisson | |||||||||||
Jabarkas | |||||||||||
Shiva | |||||||||||
Gretchin | |||||||||||
Krellion | |||||||||||
Crag Hack | |||||||||||
Tyraxor | |||||||||||
Boragus | |||||||||||
Kilgor | |||||||||||
Battle Mages | |||||||||||
Gird | |||||||||||
Vey Vey | |||||||||||
Dessa | |||||||||||
Terek | |||||||||||
Zubin | |||||||||||
Gundula | |||||||||||
Oris | |||||||||||
Saurug | |||||||||||
Towns | |||||||||||
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Terek the Battle Mage | |||||||||||
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Basic information: | |||||||||||
Class: | Battle Mage | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army. | |||||||||||
Specialty: Haste | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Tactics | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Haste | |||||||||||
Starting movement points: | |||||||||||
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Terek the Battle Mage is a Stronghold hero. Terek starts with a spell book and the spell Haste.
Terek's specialty gives in addition to normal Haste speed bonuses
+3 to creatures on level 1–2
+2 to creatures on level 3–4
+1 to creatures on level 5–6
No additional bonus for creatures on level 7.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.
Speed of Stronghold creatures with normal Haste and Terek's Haste:
Name | Level | Speed | Basic Haste | Adv./Expert Haste | Terek Basic Haste | Teker Adv./Expert Haste |
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Thunderbird | 5+ | 11 | 14 | 16 | 16 | 18 |
Ancient Behemoth | 7+ | 9 | 12 | 14 | 12 | 14 |
Wolf Raider | 2+ | 8 | 11 | 13 | 14 | 16 |
Cyclops King | 6+ | 8 | 11 | 13 | 12 | 14 |
Hobgoblin | 1+ | 7 | 10 | 12 | 13 | 15 |
Roc | 5 | 7 | 10 | 12 | 11 | 13 |
Wolf Rider | 2 | 6 | 9 | 11 | 12 | 14 |
Cyclops | 6 | 6 | 9 | 11 | 10 | 12 |
Behemoth | 7 | 6 | 9 | 11 | 9 | 11 |
Goblin | 1 | 5 | 8 | 10 | 11 | 13 |
Orc Chieftain | 3+ | 5 | 8 | 10 | 10 | 12 |
Ogre Mage | 4+ | 5 | 8 | 10 | 10 | 12 |
Orc | 3 | 4 | 7 | 9 | 9 | 11 |
Ogre | 4 | 4 | 7 | 9 | 9 | 11 |
Note that the speed determines the order in which creatures go. Wolf Raiders are fragile, they should never attack first if there will be retaliation. When using Terek, you should use the Thunderbirds for the first strike even though they are fragile as well. Without Terek, you can always strike first with your Ancient Behemoths and the Cyclop Kings can weaken a stack for the Hobgoblins.