Xyron

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Inferno
Demoniacs
FionaFiona Fiona
RashkaRashka Rashka
MariusMarius Marius
IgnatiusIgnatius Ignatius
OctaviaOctavia Octavia
CalhCalh Calh
PyrePyre Pyre
NymusNymus Nymus
XeronXeron Xeron Armageddon's Blade Map Editor
Heretics
AydenAyden Ayden
XyronXyron Xyron
AxsisAxsis Axsis
OlemaOlema Olema
CalidCalid Calid
AshAsh Ash
ZydarZydar Zydar
XarfaxXarfax Xarfax
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Xyron the Heretic
Basic information:
XyronXyron Class: Heretic
Gender: Male
Race: Efreet
Xyron seems to like fire even more than anyone would expect of an Efreeti, but Xyron delights in just about anything having to do with fire or lava.
Specialty: Inferno (spell)
Specialty Inferno (spell)Specialty Inferno (spell) Casts inferno with increased effect, based on hero level compared to the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 1 Spell Power 2 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Scholar Basic Scholar
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Starting troops:
Imp Imp 15–25 Always
Gog Gog 4–7 88%
Hell Hound Hell Hound 3–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Imp Imp 20-30 Always
Gog Gog 4–7 Always
Hell Hound Hell Hound 3–4 Always
Starting spell:
Infеrno Infеrno
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1630 1560

Xyron the Heretic is an Inferno hero. Xyron starts with a spell book and the spell Infеrno.

He is unable to cast Inferno until he gains more spell points. His specialty extra damage is calculated as follows:

Bonus = ROUND_UP(SpellEffect * 0.03 * TRUNC((Hero Level) / (Creature Level + 1)))

See specialty damage calculations.

See also: