Adventure Map
Adventure Map represents the part of Erathia, where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.
List of Adventure map structures and objects
Picture | Adventure map object | Maximum number in map | Randomly generated map value | Visiting Scheme |
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Altar of Sacrifice: Allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Unlimited | 100 | ||
Anti-Magic Garrison: Can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. | 48 | - | ||
Arena: When visited, offers once for every hero to increases either their attack or defense skill +2. | 32 | 3000 | ||
Artifact: | Unlimited | 2000 - Treasure 5000 - Minor 10000 - Major 20000 - Relic |
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Black Market: Enables visiting hero to buy artifacts. | 32 | 8000 | ||
Boat | Boat: Enables a hero to move over water tiles. | 64 | - | |
Border Gate: | Unlimited | - | ||
Border Guard: | Unlimited | - | ||
Buoy: | Unlimited | 100 | ||
Campfire: | Unlimited | 2000 | ||
Cartographer: | Unlimited | 10000 - Ground 7500 - Subterranean 5000 - Water |
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Corpse: When first visited, has 20% chance to give the hero random minor or major class artifact. | 32 | 500 | ||
Cover of Darkness (Adventure Map): | Unlimited | - | ||
Creature dwelling: Enables a visiting hero to hire one type of creatures. Each creature has different structure. Creature dwellings can also be flagged which allows for the accumulation of creatures to be recruited every week and can also increase growth for those creatures in their home town. | 144 | Various | ||
Crypt: | Unlimited | 1000 | ||
Cyclops Stockpile: | Unlimited | 3000 | ||
Den of Thieves: | Unlimited | 100 | ||
Derelict Ship: | Unlimited | 4000 | ||
Dragon Fly Hive: Creature bank guarded by 30-100 Dragon Flies for which a victorious hero will be rewarded 4-12 Wyverns. | Unlimited | 9000 | ||
Dragon Utopia: One of the creature banks. Guarded by 16–26 dragons. The treasure contains 20000-50000 and 4 artifacts. | Unlimited | 10000 | ||
Dwarven Treasury (Adventure Map) | Dwarven Treasury (Adventure Map): | Unlimited | 2000 | |
Event: An invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. | 200 | - | ||
Eye of the Magi: | Unlimited | - | ||
Faerie Ring: | Unlimited | 100 | ||
Flotsam: An ocean object which can provide up to 10 wood and 500 gold. Note: Flotsams can also contain nothing at all. | Unlimited | 500 | ||
Fountain of Fortune: | Unlimited | 100 | ||
Fountain of Youth: | Unlimited | 100 | ||
Freelancer's Guild: | Unlimited | - | ||
Garden of Revelation: Gives all visiting heroes +1 to knowledge skill upon their first visit. | 32 | 1500 | ||
Garrison: Can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Griffin Conservatory: A Creature bank in which heroes can do combat with 50-150 Griffins and Royal Griffins in exchange for 1-3 free angels. | Unlimited | 2000 | ||
Hill Fort: Offers heroes the opportunity to upgrade all creatures in the game at the standard resource cost. | Unlimited | 7000 | ||
Hut of the Magi: Reveals a small area around all "eye of the magi" objects on the adventure map. | Unlimited | - | ||
Idol of Fortune: | Unlimited | 100 | ||
Imp Cache: | Unlimited | 5000 | ||
Keymaster's Tent: | Unlimited | - | ||
Lean To: Gives first visiting hero 1–4 units of resources other than gold. | 32 | 500 | ||
Learning Stone: Gives visiting heroes +1000 to experience points upon their first visit. | 32 | 1500 | ||
Library of Enlightenment: Increases visiting heroes all four primary skills by +2 if they have reached at least at level 10. | 32 | 12000 | ||
Lighthouses: A flaggable adventure map object that grants slightly increased movement to all heroes traveling in boats. | 144 (Counts as a Mine). | - | ||
Magic Spring: Doubles the maximum spell points of a visiting hero and revives them to the new maximum value. The spring only works once a week. | 32 | 500 | ||
Magic Well: Once per turn, per hero, the Magic Well restores 100% of mana reserves. | Unlimited | 250 | ||
Market of Time: Can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. | - | |||
Marletto Tower: Gives all visiting heroes +1 to defense skill upon their first visit. | 32 | 1500 | ||
Medusa Stores: | Unlimited | 1500 | ||
Mercenary Camp: Gives all visiting heroes +1 to attack skill upon their first visit. | 32 | 1500 | ||
Mermaids: | Unlimited | 100 | ||
Mine | Mine: An object heroes can flag to deliver a set number of resources to the kingdom daily. | 144 (Together with Lighthouses). | 1500 - Sawmill, Ore Pit 3500 - Alchemist's Lab, Crystal Cavern, Gem Pond, Sulfur Dune 7000 - Gold Mine |
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Monolith One Way Entrance: | Unlimited | - | ||
Monolith One Way Exit: | Unlimited | - | ||
Monolith Two Way: | Unlimited | - | ||
Mystical Garden: | 32 | 500 | ||
Naga Bank: | Unlimited | 3000 | ||
Oasis: | Unlimited | 100 | ||
Obelisk: | 48 | 3500 | ||
Ocean Bottle: | 128 (Together with Signs). | - | ||
Prison: A "loot" object that will reward you with a random hero of random level. | 144 | 2500 - Hero 1 lvl 5000 - Hero 5 lvl 10000 - Hero 10 lvl 20000 - Hero 20 lvl 30000 - Hero 30 lvl |
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Pandora's Box: | 200 | Various | ||
Pillar of Fire: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Pyramid: Creature bank in which a hero can do battle with 10 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert Wisdom skill, the spell will not be learned. | Unlimited | 5000 | ||
Quest Guard: | Unlimited | - | ||
Rally Flag: | Unlimited | 100 | ||
Redwood Observatory: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Refugee Camp: Once per week, serves as a random dwelling where any creature in the game can be recruited at base creature growth and resource cost. | Unlimited | 5000 | ||
Resources: | Unlimited | 750 - Gold 1400 - Wood and Ore 1500 - Random 2000 - Mercury, Sulfur, Crystal, Gems |
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Sanctuary: | Unlimited | 100 | ||
Scholar (Adventure Map): A loot item that will teach the hero a random low-level spell, Secondary skill, or add +1 to a Primary skill. | Unlimited | 1500 | ||
School of Magic: | 32 | 1000 | ||
School of War: | 32 | 1000 | ||
Sea Chest: | Unlimited | 1500 | ||
Seer's Hut: A randomly selected low-level artifact will be requested by a mystical seer. You can exchange this artifact, whenever you have it available, for a random reward - usually creatures or experience. | 48 | Various | ||
Shipwreck Survivor: The first hero who picks the survivor up from the sea recieves an artifact. The survivor disappear after first visit. | Unlimited | 1500 | ||
Shipwreck: | Unlimited | 2000 | Shipwreck (vs).png | |
Shipyard: | Unlimited | - | ||
Shrine of Magic Incantation: | 32 | 500 | ||
Shrine of Magic Gesture: | 32 | 2000 | ||
Shrine of Magic Thought: | 32 | 3000 | ||
Signs: | 128 (Together with Ocean Bottles). | - | ||
Sirens: | 32 | 100 | ||
Spell Scroll: | Unlimited | 500 - 1st lvl 2000 - 2nd lvl 3000 - 3rd lvl 4000 - 4th lvl 5000 - 5th lvl |
Spell Scroll artifact (vs).png | |
Stables: Gives the visiting hero a bonus of +400 movement points per day for the rest of the week. Additinally, upgrades Cavaliers to Champions for free. | Unlimited | 200 | ||
Star Axis: Gives all visiting heroes +1 to power skill upon their first visit. | 32 | 1500 | ||
Subterranean Gate: Teleports hero to the nearest Subterranean Gate in the opposite Layer to the current one. | Unlimited | - | ||
Swan Pond: Hero may choose to spend all remaining Movement points for the day in exchange for a one-time boost to luck and morale. | Unlimited | 100 | ||
Tavern: | Unlimited | 100 | ||
Temple: | Unlimited | 100 | ||
Town: | 48 | - | ||
Trading Post | Trading Post: Enables visiting hero trade resources (similarly to Marketplace). Note: The trading post serves as a level 3 marketplace, meaning once you have 3 or more towns with marketplaces built, the trading post is no longer useful. | Unlimited | 100 | |
Treasure Chest: A loot item which offers the hero an option between gold or a boost in experience. It will either offer 1000g/ 500exp, 1500g/ 1000exp, or 2000g/1500exp. | Unlimited | 1500 | ||
Tree of Knowledge: Once increases the visiting hero's experience level by +1 either for free, for 2000 or for 10 . | 32 | 2500 | ||
University teaches visiting heroes four different secondary skills to basic level for 2000 per skill. | 32 | 2500 | ||
Wagon may give first visiting hero 2–5 resources (except gold) or an artifact or it may be empty. | 32 | 500 | ||
War Machine Factory: Enables visiting hero to buy all three War Machines. | Unlimited | 1500 | ||
Warrior's Tomb: Gives the first visiting hero a random artifact and -3 to Morale until next battle. | 32 | 6000 | ||
Water Wheel: Every week gives the first hero to visit +1000 . First week of the month it gives only +500 . | 32 | 750 | ||
Watering Hole: Gives the visiting heroes +400 movement points until the end of the day and +1 morale until next battle. | Unlimited | 500 | ||
Whirlpool: Enables the hero traveling on a boat to instantly transfers to another randomly chosen whirlpool. The hero loses 50% of the weakest stack's creatures. | Unlimited | - | ||
Windmill: | 32 | 2500 | ||
Witch Hut: Hero will immediately learn a random Secondary skill if a skill slot is available. The skill offered is static in the same game. Note: in the unofficial Horn of the Abyss expansion, heroes have a choice to not learn that skill. | 32 | 1500 |