Dargem
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Spint | |||||||||||
Andal | |||||||||||
Manfred | |||||||||||
Zilare | |||||||||||
Astra | |||||||||||
Dargem | |||||||||||
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Dargem the Navigator | |||||||||||
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Basic information: | |||||||||||
Class: | Navigator | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Dargem's past is quite legendary. They say that he alone captured a fort; the defenders' arrows simply could not reach him. Little is known of the time Dargem spent in the dungeons of Nighon as an apprentice warlock, but it's obvious that underworld magic is his ace. Barraging his ship with cannonballs and arrows is a notorious waste of time. | |||||||||||
Specialty: Air Shield | |||||||||||
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Starting spell: | |||||||||||
Air Shield | |||||||||||
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Dargem the Navigator is a Cove hero. Dargem starts with a spell book and the spell Air Shield.
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At level 33 Dargem with expert Air causes enemy shooters to deal only 1 point of damage to your level 1 units (50% reduction * (1 + 3% * 33) = 100% reduction). Even at lower hero levels, shooting units with no melee penalty will choose to walk and deal melee damage instead of shooting. Creatures with melee penalty will always shoot. |