Monk and Zealot

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Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.
Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss
485
Cost

400

Shoots.

Monks and Zealots are the level 5 creatures of Castle. They can be recruited from the Monastery. According to an in-game rumor, Zealots are beings of pure energy.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Monastery

Heroes with a specialty

Appearance

A Zealot appears at the beginning of the Safe Passage scenario from the Song for the Father campaign in Restoration of Erathia.

0:44

Official Renders

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