Lighthouse
Castle buildings | |||||||||||
Halls | |||||||||||
Village Hall | |||||||||||
Town Hall | |||||||||||
City Hall | |||||||||||
Capitol | |||||||||||
Fortifications | |||||||||||
Fort | |||||||||||
Citadel | |||||||||||
Castle | |||||||||||
Common | |||||||||||
Blacksmith | |||||||||||
Mage Guild | |||||||||||
Marketplace | |||||||||||
Resource Silo | |||||||||||
Tavern | |||||||||||
Specific | |||||||||||
Brotherhood of the Sword | |||||||||||
Griffin Bastion | |||||||||||
Lighthouse | |||||||||||
Shipyard | |||||||||||
Stables | |||||||||||
Colossus | |||||||||||
Dwellings | |||||||||||
Guardhouse | |||||||||||
Archers' Tower | |||||||||||
Griffin Tower | |||||||||||
Barracks | |||||||||||
Monastery | |||||||||||
Training Grounds | |||||||||||
Portal of Glory | |||||||||||
Towns | |||||||||||
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Building cost: 2000 10 .
Buildings required: Shipyard.
Lighthouse is a Castle specific building which is increasing movement points by +500 when heroes move on water tile with a boat. The bonus is cumulative meaning that owning two Lighthouse increases all heroes' movement points by +1000 on water. The bonus is calculated after a possible bonus from Navigation skill. In other words, Navigation only affects the base movement on water.
Lighthouse can only be built in cities with access to water, meaning that adjacent to the garrison tile must be at least one tile of water.
Bug: a Lighthouse built in a Castle gives water movement bonus to all players: an owner, allies and enemies (fixed in Horn of the Abyss).
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Lighthouse as an adventure map object
Lighthouses on the adventure map have the same effect (except there is no "movement points for everyone" bug).
They can be located on dry land or directly on water. Lighthouses found on adventure map counts as a mine if the special victory is "flag all mines".
See also
See also: