Town
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Town typically refers to a structure on an Adventure Map, where heroes can recruit troops, replenish their spell points, and learn new spells. More generally, it can refer to one of the nine different town types, that can be seen in the table on the right. In Restoration of Erathia there were only eight different town types, but Armageddon's Blade expansion added Conflux. Every player must own at least one town. If a player loses the control of his last town, he has time for seven days to conquer at least one town.
Towns are also important source of gold with hall buildings producing it every day for the kingdom. If a town has a marketplace, a player may trade surplus resources for needed ones. Buildings unique to each of the town types can provide additional strengths and abilities for heroes.
Town with fort, citadel or castle have walls surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are arrow towers and moat. Heroes can be located inside the town and inside the walls to protect the town.
Maximum number of towns is 48 on any map.
Towns on adventure map
Towns are represented on the adventure map as a capitol if they are not fortified, and as a castle if they are, regardless of the level of their town hall and fort. Horn of the Abyss represents fortified towns accurately to their level of fortification; but non-fortified towns are still represented as capitols.
Towns on adventure map | |||||
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Village |
Fort |
Citadel |
Castle |
Capitol | |
Castle SoD |
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Castle HotA |
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Rampart SoD |
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Rampart HotA |
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Tower SoD |
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Tower HotA |
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Inferno SoD |
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Inferno HotA |
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Necropolis SoD |
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Necropolis HotA |
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Dungeon SoD |
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Dungeon HotA |
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Stronghold SoD |
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Stronghold HotA |
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Fortress SoD |
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Fortress HotA |
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Conflux SoD |
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Conflux HotA |
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Cove HotA |