Devil and Arch Devil

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Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement  Teleporting 
Size 1
Growth 1
AI Value 5101
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40
Health 200
Speed 17
Movement  Teleporting 
Size 1
Growth 1
AI Value 7115
 Special abilities:
-1 (-2 in HotAHorn of the Abyss to enemy luck + no enemy retaliation + Hates angels
Portraits
Forsaken Palace  

Devils and Arch Devils are level 7 creatures of Inferno town. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Heroes with a specialty

  • XeronXeron Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.

Horn of the Abyss

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.

Size

A thing of note is that Arch Devil, along with the Titan, is one of the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.

Black Dragon versus Arch Devil

The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection.


See also: