Armorer: Difference between revisions

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(Very good point!)
m (The Morale and Luck pages use fullstops instead of commas for decimal places, so I figure that's the standard for this wiki. If not, then they both need to be changed (as well as reverting this one).)
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== Discussion ==
== Discussion ==
Armorer skill is unquestionably one of the most useful secondary skills in the game. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17,64% to be excact). This is not strictly speaking true, as the damage calculation is somewhat more complicated, but it gives a good approximation of the benefits of armorer skill. Reduced damage leads to fewer casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy.
Armorer skill is unquestionably one of the most useful secondary skills in the game. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). This is not strictly speaking true, as the damage calculation is somewhat more complicated, but it gives a good approximation of the benefits of armorer skill. Reduced damage leads to fewer casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 15:15, 17 July 2016

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Armorer
Basic Armorer: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.

Heroes with Armorer as a starting skill:

All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.

Heroes with Armorer specialty:

Due to this specialty, heroes above all receive 5% bonus per level to their Armorer skill.

Discussion

Armorer skill is unquestionably one of the most useful secondary skills in the game. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). This is not strictly speaking true, as the damage calculation is somewhat more complicated, but it gives a good approximation of the benefits of armorer skill. Reduced damage leads to fewer casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy.