Manticore and Scorpicore: Difference between revisions
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| U_AI_Value= 1589 | | U_AI_Value= 1589 | ||
| U_name = Scorpicore | | U_name = Scorpicore | ||
| U_attack = 16 | | U_attack = '''16''' | ||
| U_defense = 14 | | U_defense = '''14''' | ||
| U_speed = 11 | | U_speed = '''11''' | ||
| U_cost = 1050 | | U_cost = 1050 | ||
| U_special = • [[Paralyzing Venom]] | | U_special = • '''[[Paralyzing Venom]]''' | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
}} | }} | ||
'''Manticores and Scorpicores''' are level 6 creatures of the [[Dungeon | {{Cram|Manticore Lair|Manticore|Scorpicore|no_dwelling=|-={{---}}|pad=15px 9px 3px 5px}} | ||
'''Manticores and Scorpicores''' are the level 6 creatures of the [[Dungeon]]. They are recruited from the [[Manticore Lair]]. | |||
Manticores and their venomous cousins, the | ''"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of [[paralyze|paralyzing]] an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 90|RoE manual]]''</sup> | ||
== Special Ability: Paralyzing Venom == | |||
{| class="wikitable" style="float:right;" | |||
! Effect | |||
| width=140 | Affected unit cannot act | |||
|- | |||
! Duration | |||
| 3 Rounds | |||
|- | |||
! Chance | |||
| 20% | |||
|- | |||
! Resist | |||
| [[Gold Dragon]]s<br>[[Black Dragon]]s<br>[[Magic Elemental]]s | |||
|} | |||
'''Paralyzing Venom''' is a [[special ability]] of [[Scorpicore]]s. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with [[Cure]] or [[Dispel]]. Paralyzing Venom is negated by the [[Recanter's Cloak]] and [[Cursed Ground]], but not by the [[Orb of Inhibition]]. | |||
The description of the Paralyzing Venom attack seems to be wrong, since it is just copy-pasted from Petrification. The Paralyzing Venom is actually significantly better (in not making creatures take 50% less damage, but retaliate more weakly), but the very low stats of Manticores and the still just as low probability of a trigger don't help much. | |||
== Heroes with a specialty == | |||
*{{H|Synca|Overlord}} has manticores as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a [[speed]] bonus of 1. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Manticore render.gif | |||
Scorpicore render.png | |||
</gallery> | |||
{{fanopinion| | |||
Because of their low stats for a level 6 creature, especially in health, two [[Minotaurs]] are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the [[Red Dragon and Black Dragon|Dragons]] and [[Minotaur and Minotaur King|Minotaurs]] to finish off the opponent without receiving damage (the latter have only 50 HPs, thus an attack with retaliation may be fatal for them). The high speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased. | |||
=== External Links === | |||
* [http://heroescommunity.com/viewthread.php3?TID{{=}}21273 Thread: Rules for (Creature) Spells and Orbs in Heroes Community ] | |||
}}<!-- end of fan opinion --> | |||
{{creature 'see also'}} | |||
* [[Comparison of Level 6 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 00:14, 20 April 2024
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Scorpicore | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Paralyzing Venom | ||||||||||||||||||
Portraits
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Manticores and Scorpicores are the level 6 creatures of the Dungeon. They are recruited from the Manticore Lair.
"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual
Special Ability: Paralyzing Venom[edit | hide | hide all]
Effect | Affected unit cannot act |
---|---|
Duration | 3 Rounds |
Chance | 20% |
Resist | Gold Dragons Black Dragons Magic Elementals |
Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.
The description of the Paralyzing Venom attack seems to be wrong, since it is just copy-pasted from Petrification. The Paralyzing Venom is actually significantly better (in not making creatures take 50% less damage, but retaliate more weakly), but the very low stats of Manticores and the still just as low probability of a trigger don't help much.
Heroes with a specialty[edit | hide]
- Synca the Overlord has manticores as a specialty, which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a speed bonus of 1.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. Basic Manticores are almost useless as their speed isn't sufficient to fly into a town, and they don't have paralyzing ability. Scorpicores are decent for sieging towns, and also they can be used to block shooters, paralyze stacks and soak up retaliations, leaving the Dragons and Minotaurs to finish off the opponent without receiving damage (the latter have only 50 HPs, thus an attack with retaliation may be fatal for them). The high speed of Scorpicores allows a hero to use them for rushing through the map, when Dragons are yet to be purchased. External Links |