Necromancy Amplifier: Difference between revisions

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(probably the most ancient fanopinion)
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In {{hota}} Necromancy Amplifier increases [[Necromancy]] skill by 5% instead of 10%.
In {{hota}} Necromancy Amplifier increases [[Necromancy]] skill by 5% instead of 10%.


==Tactics==
{{fanopinion|
{{fanopinion}}
Usually a good idea to build this as early as you can. Preferably prior to harvesting any Peasants you have carefully left alone for later use.
Usually a good idea to build this as early as you can. Preferably prior to harvesting any Peasants you have carefully left alone for later use.
}}<!-- end of fan opinion -->


[[Category: Special buildings]]
[[Category: Special buildings]]

Revision as of 14:46, 17 May 2021

Necropolis buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Cover of Darkness
Necromancy Amplifier
Skeleton Transformer
Shipyard
Soul Prison
Unearthed Graves
Dwellings
Cursed Temple
Graveyard
Tomb of Souls
Estate
Mausoleum
Hall of Darkness
Dragon Vault
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Building cost: 1000 Gold.
Buildings required: Mage Guild.

The Necromancy Amplifier is a Necropolis building which increases the Necromancy skill of all your heroes by 10%.

The effect is cumulative.

Horn of the Abyss

In Horn of the Abyss Necromancy Amplifier increases Necromancy skill by 5% instead of 10%.

User commentary

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Some may find the information in this section subjective or irrelevant.

Usually a good idea to build this as early as you can. Preferably prior to harvesting any Peasants you have carefully left alone for later use.