Terek: Difference between revisions

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  | biography  = Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest.  One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
  | biography  = Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest.  One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
  | specialty  = Haste
  | specialty  = Haste
  | s_text    = Casts [[haste]] with increased effect, based on the level of the target unit.
  | s_text    = Casts [[Haste]] with increased effect, based on the level of the target unit.
  | skill_1    = Basic Wisdom
  | skill_1    = Basic Wisdom
  | skill_2    = Basic Tactics
  | skill_2    = Basic Tactics
Line 21: Line 21:
  | hota_mp    = 1560
  | hota_mp    = 1560
  | s_mp      =  
  | s_mp      =  
| hota_same_troops = 1
| no_hota_starting_troops =
}}
}}
== Story ==
In [[Retrieving the Cowl]], Terek was the first hero [[Sandro]] hired to retrieve the [[Vampire's Cowl]]. He was captured and imprisoned by bandits until [[Gem]] arrived and ransomed him and the cowl.


== Specialty ==
== Specialty ==


Terek's specialty gives in addition to normal [[Haste]] speed bonuses
Terek's specialty gives in addition to normal [[Haste]] speed bonuses
<br>{{-}}{{-}}{{-}}{{-}} +3 to creatures on level 1–2
<br>{{---}} +3 to creatures on level 1–2
<br>{{-}}{{-}}{{-}}{{-}} +2 to creatures on level 3–4
<br>{{---}} +2 to creatures on level 3–4
<br>{{-}}{{-}}{{-}}{{-}} +1 to creatures on level 5–6
<br>{{---}} +1 to creatures on level 5–6
<br>{{-}}{{-}}{{-}}{{-}} No additional bonus for creatures on level 7.
<br>{{---}} No additional bonus for creatures on level 7.
<br>
 
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.
Although the in-game description of the specialty states, ''"based on hero level compared to the level of the target unit"'', the hero's level has no effect on the specialty.
 
== Trivia ==
* In [[For the Throne]], Terek was given the portrait of {{Hn|Dessa|0=}} and has the {{An|Scales of the Greater Basilisk}}.
 
{{user commentary|
Haste is very useful spell for offense oriented factions like stronghold. Units with low health and defense are much more effective, because they can strike first and at much greater distance. This is great for fragile units like wolf raiders. Haste is also useful for slow units, because they can be in the middle of the map (or close to enemy casters and archers) much faster.
}}{{end of user commentary}}


'''Speed of Stronghold creatures with normal Haste and Terek's Haste:'''
{{hero 'see also'|style=|bottom=* [[Haste specialty]]}}
{| class="sortable wikitable" style="vertical-align:bottom;"
|- style="font-weight:bold; background-color:#BFBFBF;"
! Name
! Level
! Speed
! style="background-color:#9BC2E6;" | Basic Haste
! style="background-color:#9BC2E6;" | Adv./Expert Haste
! style="background-color:#A9D08E;" | Terek Basic Haste
! style="background-color:#A9D08E;" | Teker Adv./Expert Haste
|-
| {{Cn|Thunderbird }}
| style="background-color:#F2F2F2;" | 5+
| style="background-color:#F2F2F2;" | 11
| style="background-color:#DDEBF7;" | 14
| style="background-color:#DDEBF7;" | 16
| style="background-color:#E2EFDA;" | 16
| style="background-color:#E2EFDA;" | 18
|-
| {{Cn|Ancient Behemoth}}
| style="background-color:#F2F2F2;" | 7+
| style="background-color:#F2F2F2;" | 9
| style="background-color:#DDEBF7;" | 12
| style="background-color:#DDEBF7;" | 14
| style="background-color:#E2EFDA;" | 12
| style="background-color:#E2EFDA;" | 14
|-
| {{Cn|Wolf Raider}}
| style="background-color:#F2F2F2;" | 2+
| style="background-color:#F2F2F2;" | 8
| style="background-color:#DDEBF7;" | 11
| style="background-color:#DDEBF7;" | 13
| style="background-color:#E2EFDA;" | 14
| style="background-color:#E2EFDA;" | 16
|-
| {{Cn|Cyclops King}}
| style="background-color:#F2F2F2;" | 6+
| style="background-color:#F2F2F2;" | 8
| style="background-color:#DDEBF7;" | 11
| style="background-color:#DDEBF7;" | 13
| style="background-color:#E2EFDA;" | 12
| style="background-color:#E2EFDA;" | 14
|-
| {{Cn|Hobgoblin}}
| style="background-color:#F2F2F2;" | 1+
| style="background-color:#F2F2F2;" | 7
| style="background-color:#DDEBF7;" | 10
| style="background-color:#DDEBF7;" | 12
| style="background-color:#E2EFDA;" | 13
| style="background-color:#E2EFDA;" | 15
|-
| {{Cn|Roc }}
| style="background-color:#F2F2F2;" | 5
| style="background-color:#F2F2F2;" | 7
| style="background-color:#DDEBF7;" | 10
| style="background-color:#DDEBF7;" | 12
| style="background-color:#E2EFDA;" | 11
| style="background-color:#E2EFDA;" | 13
|-
| {{Cn|Wolf Rider}}
| style="background-color:#F2F2F2;" | 2
| style="background-color:#F2F2F2;" | 6
| style="background-color:#DDEBF7;" | 9
| style="background-color:#DDEBF7;" | 11
| style="background-color:#E2EFDA;" | 12
| style="background-color:#E2EFDA;" | 14
|-
| {{Cn|Cyclops }}
| style="background-color:#F2F2F2;" | 6
| style="background-color:#F2F2F2;" | 6
| style="background-color:#DDEBF7;" | 9
| style="background-color:#DDEBF7;" | 11
| style="background-color:#E2EFDA;" | 10
| style="background-color:#E2EFDA;" | 12
|-
| {{Cn|Behemoth}}
| style="background-color:#F2F2F2;" | 7
| style="background-color:#F2F2F2;" | 6
| style="background-color:#DDEBF7;" | 9
| style="background-color:#DDEBF7;" | 11
| style="background-color:#E2EFDA;" | 9
| style="background-color:#E2EFDA;" | 11
|-
| {{Cn|Goblin}}
| style="background-color:#F2F2F2;" | 1
| style="background-color:#F2F2F2;" | 5
| style="background-color:#DDEBF7;" | 8
| style="background-color:#DDEBF7;" | 10
| style="background-color:#E2EFDA;" | 11
| style="background-color:#E2EFDA;" | 13
|-
| {{Cn|Orc Chieftain}}
| style="background-color:#F2F2F2;" | 3+
| style="background-color:#F2F2F2;" | 5
| style="background-color:#DDEBF7;" | 8
| style="background-color:#DDEBF7;" | 10
| style="background-color:#E2EFDA;" | 10
| style="background-color:#E2EFDA;" | 12
|-
| {{Cn|Ogre Mage}}
| style="background-color:#F2F2F2;" | 4+
| style="background-color:#F2F2F2;" | 5
| style="background-color:#DDEBF7;" | 8
| style="background-color:#DDEBF7;" | 10
| style="background-color:#E2EFDA;" | 10
| style="background-color:#E2EFDA;" | 12
|-
| {{Cn|Orc }}
| style="background-color:#F2F2F2;" | 3
| style="background-color:#F2F2F2;" | 4
| style="background-color:#DDEBF7;" | 7
| style="background-color:#DDEBF7;" | 9
| style="background-color:#E2EFDA;" | 9
| style="background-color:#E2EFDA;" | 11
|-
| {{Cn|Ogre}}
| style="background-color:#F2F2F2;" | 4
| style="background-color:#F2F2F2;" | 4
| style="background-color:#DDEBF7;" | 7
| style="background-color:#DDEBF7;" | 9
| style="background-color:#E2EFDA;" | 9
| style="background-color:#E2EFDA;" | 11
|}


'''Changed turn order for Terek:'''
* Now: [[Wolf Raider]]s will go right after the [[Thunderbird]]s, and then it is the [[Hobgoblin]]s turn.
* Before: [[Ancient Behemoth]]s go second followed by the [[Cyclops King]]s (Need to place the Cyclops Kings above the Wolf Raiders for this to work).
This is somewhat less good if you need to strike immediately:
* Wolf Raiders are fragile (but deal a tremendous amount of damage), so they should never attack first if there will be retaliation.
* Hobgoblins can also deal out a lot of damage but are fragile as well.
* Only the Thunderbirds go before Wolf Raiders and Hobgoblins, so at least one of the two "fragile" stacks will get a retaliation if there is one.
* This may protect your Behemoths, but leads probably to more losses on your side.
* Without Terek, you can always strike first with your Ancient Behemoths to protect the Wolf Raiders and the Cyclops Kings can weaken a stack for the Hobgoblins.
If you wait with all your creatures in the first round, then this new order is a lot better:
* Wolf Raiders and Hobgoblins now go second and third-last.
* Without Terek they would go before your Behemoths.


{{hero 'see also'}}


[[Category: Battle mages]]
[[Category: Battle Mages]]
__NOTOC__
__NOTOC__

Latest revision as of 21:40, 28 February 2024

Stronghold
Barbarians
Crag Hack Crag Hack
Gretchin Gretchin
Gurnisson Gurnisson
Jabarkas Jabarkas
Krellion Krellion
Shiva Shiva
Tyraxor Tyraxor
Yog Yog
Boragus Boragus Armageddon's BladeMap Editor
Kilgor Kilgor Armageddon's BladeMap Editor
Battle Mages
Dessa Dessa
Gird Gird
Gundula Gundula
Oris Oris
Saurug Saurug
Terek Terek
Vey Vey
Zubin Zubin
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Terek the Battle Mage
Basic information:
Terek Class: Battle Mage
Gender: Male
Race: Human
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
Specialty: Haste
Specialty Haste Casts Haste with increased effect, based on the level of the target unit.
Starting primary skills:
Attack 2 Defense 1 Spell Power 1 Knowledge 1
Starting secondary skills:
Wisdom Basic Wisdom
Tactics Basic Tactics
[[File:{{{skill_3}}} .png|48px link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} .png|48px link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} .png|48px link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} .png|48px link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} .png|48px link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} .png|48px link=]] {{{skill_8}}} [[]]
Starting troops:
Goblin Goblin 15–25 Always
Wolf Rider Wolf Rider 5–7 88% (Always Horn of the Abyss)
Orc Orc 4–6 25% (Always Horn of the Abyss)
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Haste Haste
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1630 1560

Terek the Battle Mage is a Stronghold hero. Terek starts with a spell book and the spell Haste.

Story[edit]

In Retrieving the Cowl, Terek was the first hero Sandro hired to retrieve the Vampire's Cowl. He was captured and imprisoned by bandits until Gem arrived and ransomed him and the cowl.

Specialty[edit]

Terek's specialty gives in addition to normal Haste speed bonuses
    +3 to creatures on level 1–2
    +2 to creatures on level 3–4
    +1 to creatures on level 5–6
    No additional bonus for creatures on level 7.

Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

Trivia[edit]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Haste is very useful spell for offense oriented factions like stronghold. Units with low health and defense are much more effective, because they can strike first and at much greater distance. This is great for fragile units like wolf raiders. Haste is also useful for slow units, because they can be in the middle of the map (or close to enemy casters and archers) much faster.


See also:[edit]