March of the Undead: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 33: Line 33:
{{TErow| 10 | Scouts|The last few scouts return with more news.  None of it is good.  Fleeing [[Tatalia]]ns went deep underground into the marshy tunnels that run underneath this area.  [[Undead]] blindly followed and have continued to do as instructed.  Deep beneath the earth are several dwellings of powerful [[Tatalia]]n citizens who are being slaughtered and turned into powerful [[undead]].  Wincing at the news, your troubled looks are hard to hide from the men.  Word spreads of great forces of [[Undead]] ready to erupt from under their very feet.  It will be some time before the rumors fade away. }}
{{TErow| 10 | Scouts|The last few scouts return with more news.  None of it is good.  Fleeing [[Tatalia]]ns went deep underground into the marshy tunnels that run underneath this area.  [[Undead]] blindly followed and have continued to do as instructed.  Deep beneath the earth are several dwellings of powerful [[Tatalia]]n citizens who are being slaughtered and turned into powerful [[undead]].  Wincing at the news, your troubled looks are hard to hide from the men.  Word spreads of great forces of [[Undead]] ready to erupt from under their very feet.  It will be some time before the rumors fade away. }}
{{TErow| 15 | Intelligence|It may be that the troops of [[undead]] are not all that smart, but it seems one of the [[Death Knight]]s or [[Lich]]es got a brilliant idea.  Because [[Tatalia]]ns rely so heavily on wood and ore to build their towns and cities more powerful creations would guard them.  Leaving the lowest creations to guard the least needed mines, more powerful ones can be found lurking around the wood and ore mines.  It seems these [[undead]] are more wretched than you had imagined.}}
{{TErow| 15 | Intelligence|It may be that the troops of [[undead]] are not all that smart, but it seems one of the [[Death Knight]]s or [[Lich]]es got a brilliant idea.  Because [[Tatalia]]ns rely so heavily on wood and ore to build their towns and cities more powerful creations would guard them.  Leaving the lowest creations to guard the least needed mines, more powerful ones can be found lurking around the wood and ore mines.  It seems these [[undead]] are more wretched than you had imagined.}}
{{TErow| 20 | Rumors|Rumors of [[Basilisk]]s trapped on one of the [[Great Lakes]] have reached your ears.  Seems they were trying to escape the hordes and swarms of undead only to be brought down by some [[Water Elemental]] who did not appreciate the invasion into their territory.  With any luck some could still be alive.}}
{{TErow| 20 | Rumors|Rumors of [[Basilisk]]s trapped on one of the [[Great Lakes (Tatalia)|Great Lakes]] have reached your ears.  Seems they were trying to escape the hordes and swarms of undead only to be brought down by some [[Water Elemental]] who did not appreciate the invasion into their territory.  With any luck some could still be alive.}}
{{TErow| 25 | [[Lord Haart the Death Knight|Lord Haart]]|A scout returns, [[Lord Haart the Death Knight|Lord Haart]] has definitely moved out of the area, leaving only two of his minions behind in order to keep the area under his sway.  You will have to defeat both of them in order to free all of [[Tatalia]].  There is one far to the north and west, and another not so far and to the east.  The latter will be of greater trouble.}}
{{TErow| 25 | [[Lord Haart the Death Knight|Lord Haart]]|A scout returns, [[Lord Haart the Death Knight|Lord Haart]] has definitely moved out of the area, leaving only two of his minions behind in order to keep the area under his sway.  You will have to defeat both of them in order to free all of [[Tatalia]].  There is one far to the north and west, and another not so far and to the east.  The latter will be of greater trouble.}}
{{TErow| 30 | Trouble|"My lady, there is trouble.  An outside [[Witch]] has come to the area in order to aid us.  She was pleased to find some were already working hard to rid [[Tatalia]] of this plague, until she found out about you, [[Adrienne]].  Your use of [[Fire Magic]] has caused her to leave, going to the Leaders in order to report of your transgression.  Her fear may very well cause our efforts to be for naught."  The advisor's face is solemn.  He has been a good advisor, honest and forthright.  You are waiting for the bad news.  "If she does make it to the Leaders it will be several weeks from now. Then she must wait in order to present her case to the Leaders.  With the advent of the [[Festival of Life (event)|Festival of Life]] in [[Krewlod]] our leaders wait to see who will be the new king, if there is indeed one.  Until [[Krewlod]]'s new leader is assessed our leaders will want to keep heavy forces on their border."  He pauses, and continues, "But once all of that has been determined the Leaders will be able to turn their attention to you.  If we fail they will blame you, even if none of this is your fault.  Because of your use of [[Fire Magic]] [[Tatalia]]ns will shun you unless their lives are in jeopardy."  He spat on the ground, disgusted at his own people's view of [[Fire Magic]].  Only with such knowledge have you been able to rid the border of those [[undead]], and now free the citizens.  People have such short memories.  "We should be well clear of this area by then, and hopefully hot on the trail of the real menace."  "I agree, my friend.  My choice in power is my burden to bear.  It is not one you have to bear as well."  You say to him, knowing his answer.  "That is rubbish and you know it."  He replies.  "Now we should get back to the matter at hand - destroying these abominations."  You nod in agreement.}}
{{TErow| 30 | Trouble|"My lady, there is trouble.  An outside [[Witch]] has come to the area in order to aid us.  She was pleased to find some were already working hard to rid [[Tatalia]] of this plague, until she found out about you, [[Adrienne]].  Your use of [[Fire Magic]] has caused her to leave, going to the Leaders in order to report of your transgression.  Her fear may very well cause our efforts to be for naught."  The advisor's face is solemn.  He has been a good advisor, honest and forthright.  You are waiting for the bad news.  "If she does make it to the Leaders it will be several weeks from now. Then she must wait in order to present her case to the Leaders.  With the advent of the [[Festival of Life (event)|Festival of Life]] in [[Krewlod]] our leaders wait to see who will be the new king, if there is indeed one.  Until [[Krewlod]]'s new leader is assessed our leaders will want to keep heavy forces on their border."  He pauses, and continues, "But once all of that has been determined the Leaders will be able to turn their attention to you.  If we fail they will blame you, even if none of this is your fault.  Because of your use of [[Fire Magic]] [[Tatalia]]ns will shun you unless their lives are in jeopardy."  He spat on the ground, disgusted at his own people's view of [[Fire Magic]].  Only with such knowledge have you been able to rid the border of those [[undead]], and now free the citizens.  People have such short memories.  "We should be well clear of this area by then, and hopefully hot on the trail of the real menace."  "I agree, my friend.  My choice in power is my burden to bear.  It is not one you have to bear as well."  You say to him, knowing his answer.  "That is rubbish and you know it."  He replies.  "Now we should get back to the matter at hand - destroying these abominations."  You nod in agreement.}}
Line 52: Line 52:
{{Rrow| [[Adrienne]]|[[Adrienne]] used to practice with [[Demon]]s!}}
{{Rrow| [[Adrienne]]|[[Adrienne]] used to practice with [[Demon]]s!}}
{{Rrow| [[Adrienne]]|[[Adrienne]] is a [[Fire Witch]].}}
{{Rrow| [[Adrienne]]|[[Adrienne]] is a [[Fire Witch]].}}
{{Rrow| [[Christian]]|Only an [[Enroth]]ian would aspire to be a Fragrance Alchemist.}}
{{Rrow| [[Christian]]|Only an [[Enroth (nation)|Enrothian]] would aspire to be a Fragrance Alchemist.}}
{{Rrow| [[Christian]]|A foolish soldier from [[Enroth]] once took a three-hour tour.}}
{{Rrow| [[Christian]]|A foolish soldier from [[Enroth (nation)|Enroth]] once took a three-hour tour.}}
{{Rrow| [[Conflux]]|Powerful entities are here to help us!}}
{{Rrow| [[Conflux]]|Powerful entities are here to help us!}}
{{Rrow| [[Conflux]]|Strange beings have come from another plane.}}
{{Rrow| [[Conflux]]|Strange beings have come from another plane.}}
Line 79: Line 79:
|-
|-
| style="text-align:center;" | 6, 67, 0
| style="text-align:center;" | 6, 67, 0
| style="padding-left:7px; padding-right:5px;" | On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine."<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine."<p><center>'''Contents:''' {{Morale|-1}}</center></p>
|-
|-
| style="text-align:center;" | 8, 28, 0
| style="text-align:center;" | 8, 28, 0
Line 88: Line 88:
|-
|-
| style="text-align:center;" | 12, 90, 0
| style="text-align:center;" | 12, 90, 0
| style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men's morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' [[File:Morale small.gif]] -1 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men's morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' {{Morale|-1}}</center></p>
|-
|-
| style="text-align:center;" | 15, 88, 1
| style="text-align:center;" | 15, 88, 1
Line 97: Line 97:
|-
|-
| style="text-align:center;" | 26, 25, 0
| style="text-align:center;" | 26, 25, 0
| style="padding-left:7px; padding-right:5px;" | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another [[Tatalia]]n town.  Before your men can take one more step they are fired at - Ambush!  Quickly the lines are formed up and you face the enemy head on.<p><center>'''Guardians:''' {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}<p>'''Contents:''' 20 {{w}} [[Wood]], 20 {{o}} [[Ore]], 5000 {{g}} [[Gold]]</center></p>
| style="padding-left:7px; padding-right:5px;" | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another [[Tatalia]]n town.  Before your men can take one more step they are fired at - Ambush!  Quickly the lines are formed up and you face the enemy head on.<p><center>'''Guardians:''' {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}<p>'''Contents:''' +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]]</center></p>
|-
|-
| style="text-align:center;" | 29, 67, 1
| style="text-align:center;" | 29, 67, 1
Line 103: Line 103:
|-
|-
| style="text-align:center;" | 31, 72, 0
| style="text-align:center;" | 31, 72, 0
| style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men's morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' [[File:Morale small.gif]] -2 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men's morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.<p><center>'''Contents:''' {{Morale|-2}}</center></p>
|-
|-
| style="text-align:center;" | 37, 105, 0
| style="text-align:center;" | 37, 105, 0
Line 115: Line 115:
|-
|-
| style="text-align:center;" | 41, 36, 0
| style="text-align:center;" | 41, 36, 0
| style="padding-left:7px; padding-right:5px;" | Huddled in the underbrush are hundreds of frightened [[Gnoll]]s.  Not until the horrid creatures were crushed would they dare come out.  Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time.  Immediately they are brought into your ranks.<p><center>'''Contents:''' {{Cn|Gnoll|name=300 Gnolls}}<p>40 {{w}} [[Wood]], 20 {{m}} [[Mercury]], 40 {{o}} [[Ore]], 20 {{s}} [[Sulfur]], 20 {{c}} [[Crystal|Crystals]], {{gem}} [[Gems]], 10000 {{g}} [[Gold]]</center></p>
| style="padding-left:7px; padding-right:5px;" | Huddled in the underbrush are hundreds of frightened [[Gnoll]]s.  Not until the horrid creatures were crushed would they dare come out.  Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time.  Immediately they are brought into your ranks.<p><center>'''Contents:''' {{Cn|Gnoll|name=300 Gnolls}}, +10000 {{g}} [[Gold]], +40 {{w}} [[Wood]], +20 {{m}} [[Mercury]], +40 {{o}} [[Ore]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal|Crystals]], +20 {{gem}} [[Gems]]</center></p>
|-
|-
| style="text-align:center;" | 41, 47, 0
| style="text-align:center;" | 41, 47, 0
| style="padding-left:7px; padding-right:5px;" | This small fishing village has been destroyed.  Only a few of the dwellings still exist and are scattered about.  Undead have stopped all production within the town and are laying waste to the land.  People are huddled into corners, fearing the worst.  Time to liberate the [[Tatalia]]ns.<p><center>'''Contents:''' [[File:Morale small.gif]] +1 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | This small fishing village has been destroyed.  Only a few of the dwellings still exist and are scattered about.  Undead have stopped all production within the town and are laying waste to the land.  People are huddled into corners, fearing the worst.  Time to liberate the [[Tatalia]]ns.<p><center>'''Contents:''' {{Morale|+1}}</center></p>
|-
|-
| style="text-align:center;" | 44, 0, 0
| style="text-align:center;" | 44, 0, 0
Line 133: Line 133:
|-
|-
| style="text-align:center;" | 80, 77, 0
| style="text-align:center;" | 80, 77, 0
| style="padding-left:7px; padding-right:5px;" | Peeking at the serene waters of a [[Great Lake]] you wish for days of ease and peace.  Turning to go back down the path a young child with the wisdom of the ages approaches you.  "For those who enter my sheltered cove and have a pure heart I offer many rewards."  The child vanishes, but leaves a reward.<p><center>'''Contents:''' [[File:Luck small.gif]] +2 [[Luck]]</center></p>
| style="padding-left:7px; padding-right:5px;" | Peeking at the serene waters of a [[Great Lakes (Tatalia)|Great Lake]] you wish for days of ease and peace.  Turning to go back down the path a young child with the wisdom of the ages approaches you.  "For those who enter my sheltered cove and have a pure heart I offer many rewards."  The child vanishes, but leaves a reward.<p><center>'''Contents:''' {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}<p>{{Luck|+2}}</center></p>
|-
|-
| style="text-align:center;" | 86, 28, 0
| style="text-align:center;" | 86, 28, 0
| style="padding-left:7px; padding-right:5px;" | This used to be the entrance to one of the largest cities in the area.  It boasted all of the comforts of civilization and drew in hundreds of people to live and work here.  Now it is a disconnected collection of buildings, losing the battle against the [[undead]].<p><center>'''Contents:''' {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}<p>[[File:Morale small.gif]] -1 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | This used to be the entrance to one of the largest cities in the area.  It boasted all of the comforts of civilization and drew in hundreds of people to live and work here.  Now it is a disconnected collection of buildings, losing the battle against the [[undead]].<p><center>'''Contents:''' {{Morale|-1}}</center></p>
|-
|-
| style="text-align:center;" | 93, 105, 0
| style="text-align:center;" | 93, 105, 0
Line 142: Line 142:
|-
|-
| style="text-align:center;" | 97, 46, 0
| style="text-align:center;" | 97, 46, 0
| style="padding-left:7px; padding-right:5px;" | In this ravine the stench of undead is gone.  All traces of unnatural horrors are wiped away, as if they have never been here.  Who knows, maybe they missed this area by accident.  If so, it is a boon to all living creatures here.  Fear of attack washes away, floating downstream like yesterday's garbage.  Breathing a sigh of relief you continue to carefully pick your way along the river.  For once, it is calm<p><center>'''Contents:''' [[File:Morale small.gif]] +2 [[Morale]]</center></p>
| style="padding-left:7px; padding-right:5px;" | In this ravine the stench of undead is gone.  All traces of unnatural horrors are wiped away, as if they have never been here.  Who knows, maybe they missed this area by accident.  If so, it is a boon to all living creatures here.  Fear of attack washes away, floating downstream like yesterday's garbage.  Breathing a sigh of relief you continue to carefully pick your way along the river.  For once, it is calm<p><center>'''Contents:''' {{Morale|+2}}</center></p>
|-
|-
| style="text-align:center;" | 104, 65, 0
| style="text-align:center;" | 104, 65, 0
Line 149: Line 149:


==== Towns ====
==== Towns ====
{| class="sortable wikitable" cellpadding=5px
{{Town header}}
! Location
{{Town row|94, 56, 0|tan|Fortress}}
! Color
{{Town row|96, 81, 0|tan|Fortress}}
! Type
{{Town row|26, 7, 0|purple|Fortress}}
! Name
{{Town row|58, 7, 0|purple|Fortress}}
|-
{{Town row|8, 43, 0||Fortress|nofort=y}}
| style="text-align:center;" | 8, 43, 0
{{Town row|27, 23, 0||Fortress|nofort=y}}
| style="text-align:center;" |
{{Town row|40, 98, 0||Fortress|nofort=y}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
{{Town row|61, 103, 0||Fortress|[[Scarlum]]|nofort=y}}
| style="padding-left:7px; padding-right:5px;" |
{{Town row|101, 103, 0||Fortress|nofort=y}}
|-
| style="text-align:center;" | 26, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 27, 23, 0
| style="text-align:center;" |
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 40, 98, 0
| style="text-align:center;" |
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 58, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 61, 103, 0
| style="text-align:center;" |
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" | [[Scarlum]]
|-
| style="text-align:center;" | 94, 56, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 96, 81, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}
| style="padding-left:7px; padding-right:5px;" |
|-
| style="text-align:center;" | 101, 103, 0
| style="text-align:center;" |
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress|nofort=}}
| style="padding-left:7px; padding-right:5px;" |
|}
|}


Line 211: Line 171:


==== Heroes ====
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
{{hero header}}
! Location
{{hero row|4, 103, 0|red|mph={{mph|1|Farming Towns}}}}
! Color
{{hero row|6, 106, 0|red|mph={{mph|3|Farming Towns}}}}
! Hero
{{hero row|8, 105, 0|red|mph={{mph|2|Farming Towns}}}}
|-
{{hero row|11, 101, 0|red|Adrienne|Witch}}
| style="text-align:center;" | 4, 103, 0
{{hero row|91, 63, 0|tan|Xsi|Necromancer}}
| style="text-align:center;" | {{red}}
{{hero row|92, 80, 0|tan|Clavius|Death Knight}}
| style="padding-left:7px; padding-right:5px;" | {{mph|1|Farming Towns}}  
{{hero row|98, 58, 0|tan|Tamika|Death Knight}}
|-
{{hero row|98, 84, 0|tan|Sandro|Necromancer}}
| style="text-align:center;" | 6, 106, 0
{{hero row|25, 9, 0|purple|Galthran|Death Knight}}
| style="text-align:center;" | {{red}}
{{hero row|29, 12, 0|purple|Nagash|Necromancer}}
| style="padding-left:7px; padding-right:5px;" | {{mph|3|Farming Towns}}  
{{hero row|54, 9, 0|purple|Isra|Death Knight}}
|-
{{hero row|65, 5, 0|purple|Septienna|Necromancer}}
| style="text-align:center;" | 8, 105, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{mph|2|Farming Towns}}  
|-
| style="text-align:center;" | 11, 101, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Adrienne|Witch}}
|-
| style="text-align:center;" | 25, 9, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}}
|-
| style="text-align:center;" | 29, 12, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Nagash|Necromancer}}
|-
| style="text-align:center;" | 54, 9, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Isra|Death Knight}}
|-
| style="text-align:center;" | 65, 5, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Septienna|Necromancer}}
|-
| style="text-align:center;" | 91, 63, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Xsi|Necromancer}}
|-
| style="text-align:center;" | 92, 80, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Clavius|Death Knight}}
|-
| style="text-align:center;" | 98, 58, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tamika|Death Knight}}
|-
| style="text-align:center;" | 98, 84, 0
| style="text-align:center;" | {{tan}}
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}
|}
|}



Latest revision as of 23:15, 6 October 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
It has been confirmed. Lord Haart was raised from the dead and is now sweeping through Tatalia creating an undead army of mammoth proportions. Behind the Undead Knight lies a trail of death and destruction. To track him down is the easy thing. Restoring the land he has destroyed is another matter all together. Free the inhabitants from their undead captors and they will join your cause. March of the Undead Armageddon's Blade
3 Total Players / 1 Human Player
1
3
Size 3 (108×108) - L Underground enabled
To win this scenario flag all creature generators within seven months. Beware, each are heavily guarded by hordes of undead. If you lose Adrienne then all is lost. Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.
Victory condition:
Flag All Creature Dwellings
Loss condition:
Time Expires: 7 months
   OR Lose AdrienneAdrienne
Allies: Red Enemies:       1:TanPurple
Choose a bonus:
Start with 20 Gnoll Marauder(s) at Adrienne
20
Start with 10 Lizard Warrior(s) at Adrienne
10
Start with 5 Dragon Fly(s) at Adrienne
5
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
AdrienneAdrienne
 6 strongest heroes
Max level:
32

Prologue[edit | hide | hide all]

AdrienneAdrienne Adrienne: With the conclusion of the Restoration War, Lord Haart's necromantic cult disbanded and went into hiding. It appears they have resurfaced and resurrected their leader. Now Lord Haart walks the Tatalian lands a Death Knight. If I am to continue my hunt for the dead warrior, I will need help. I hope my countrymen will be wise and not shun a hero who embraces fire magic.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 History Freeing the Erathian-Tatalian border from the grasp of undead you push further into Tatalia, fearing what you see. This Death Knight has a good lead on you and your troops. And he has not squandered that lead. Smoldering ruins were here not too long ago. Now the land is recuperating, but it will be a while before the lush swamps heal the land. For the time being plants and trees are starting to quickly grow back in certain areas, but others are still a little bare. The First Lieutenant asks why you are smiling to yourself. "It is difficult to burn these swamps, there is much water to extinguish the fires. These fires burned large sections of the forests and mountains, but the land is healing faster than they might have expected. Only outsiders do not understand how quickly our swamplands recover." Your smile turns to a grimace at the sight of decaying bodies.
Day 2 Purpose You begin to look around, searching for a place to set up home base. Reports tell of such a town to the east, but the path is blocked by undead. Scouts are sent out to look for the enemy and discover their strengths. The rest of your forces are to spread out, find the town and wipe out the undead.
Day 5 Reports Scouts are beginning to return and the news is not good. The first to return did not get far before running into groups of the undead. It seems the Death Knight had an ingenious thought. His troops were left to guard the dwellings of all citizens of Tatalia. When the new recruits, ready to fight for Tatalia emerged each week, the undead were to attack. Powerful magicks were placed so if a group of undead simply stayed in the area, their numbers would cause the fallen Tatalians to rise from the dead and join the ranks of the enemy. With this tactic the Death Knight's armies will swell each week, and soon be unstoppable. The next few scouts reported this tactic as being used in a widespread manner. The undead must be cleared from the land and the Tatalians freed from their bony grasp.
Day 7 Scholars It has been rumored that Scholars have knowledge of great spells, but are heavily guarded. Seems these Scholars do not want to be disturbed by the fainthearted. Only those willing to destroy the Diamond Golems blocking the path will learn of the powerful spell each Scholar has.
Day 10 Scouts The last few scouts return with more news. None of it is good. Fleeing Tatalians went deep underground into the marshy tunnels that run underneath this area. Undead blindly followed and have continued to do as instructed. Deep beneath the earth are several dwellings of powerful Tatalian citizens who are being slaughtered and turned into powerful undead. Wincing at the news, your troubled looks are hard to hide from the men. Word spreads of great forces of Undead ready to erupt from under their very feet. It will be some time before the rumors fade away.
Day 15 Intelligence It may be that the troops of undead are not all that smart, but it seems one of the Death Knights or Liches got a brilliant idea. Because Tatalians rely so heavily on wood and ore to build their towns and cities more powerful creations would guard them. Leaving the lowest creations to guard the least needed mines, more powerful ones can be found lurking around the wood and ore mines. It seems these undead are more wretched than you had imagined.
Day 20 Rumors Rumors of Basilisks trapped on one of the Great Lakes have reached your ears. Seems they were trying to escape the hordes and swarms of undead only to be brought down by some Water Elemental who did not appreciate the invasion into their territory. With any luck some could still be alive.
Day 25 Lord Haart A scout returns, Lord Haart has definitely moved out of the area, leaving only two of his minions behind in order to keep the area under his sway. You will have to defeat both of them in order to free all of Tatalia. There is one far to the north and west, and another not so far and to the east. The latter will be of greater trouble.
Day 30 Trouble "My lady, there is trouble. An outside Witch has come to the area in order to aid us. She was pleased to find some were already working hard to rid Tatalia of this plague, until she found out about you, Adrienne. Your use of Fire Magic has caused her to leave, going to the Leaders in order to report of your transgression. Her fear may very well cause our efforts to be for naught." The advisor's face is solemn. He has been a good advisor, honest and forthright. You are waiting for the bad news. "If she does make it to the Leaders it will be several weeks from now. Then she must wait in order to present her case to the Leaders. With the advent of the Festival of Life in Krewlod our leaders wait to see who will be the new king, if there is indeed one. Until Krewlod's new leader is assessed our leaders will want to keep heavy forces on their border." He pauses, and continues, "But once all of that has been determined the Leaders will be able to turn their attention to you. If we fail they will blame you, even if none of this is your fault. Because of your use of Fire Magic Tatalians will shun you unless their lives are in jeopardy." He spat on the ground, disgusted at his own people's view of Fire Magic. Only with such knowledge have you been able to rid the border of those undead, and now free the citizens. People have such short memories. "We should be well clear of this area by then, and hopefully hot on the trail of the real menace." "I agree, my friend. My choice in power is my burden to bear. It is not one you have to bear as well." You say to him, knowing his answer. "That is rubbish and you know it." He replies. "Now we should get back to the matter at hand - destroying these abominations." You nod in agreement.
Day 35 Information In order to see how things are going you send a scout to the Krewlod border. There they can find out who wins, if anyone does, The Festival of Life. Once the King has been decided Tatalia will know how to react to the king, and have time to turn attentions elsewhere. It would be best if you had freed another area before they hear the other Hero's case.
Day 40 Great Treasure Rumors of great treasure far to the northeast have trickled into camp. Much needed supplies could be found there, along with other riches beyond the wildest imagination. You're not so sure about that, you can imagine quite a bit. Either way it is worth checking into.
Day 50 Treasure The rumors have been confirmed. There is a great treasure far to the north. Of course you'll have to go through the Necromancers. Also, there is a catch. You will need to visit someone named the Key master - as a matter of fact; you'll need to visit two. Apparently there are two areas of great treasure, but both are heavily guarded. Only word from the Key master will let you pass.
Day 60 Below Below the surface the stacks of undead grow as young creatures leave their homes each week. Several dwellings of Hydras are there, but the Dragons cannot create more of themselves from the Hydras. At least that is one bit of good news.
Day 75 Kilgor It has been confirmed. Kilgor is the new King of Krewlod, having successfully passed the Four Trials. You know nothing of this young Barbarian, but he must be an excellent warrior. It does not matter. Soon the Leaders will have time to turn their attentions toward your activities here. You will need a distraction.
Day 90 Birthday Today is a depressing day for you. It is your Birthday. Unlike so many others you cannot celebrate with your family, and not even your countrymen would celebrate an event with you. Quietly, you go into the forests to be alone and contemplate. A day of quiet would be nice, but a few hours in the early morning shall have to suffice.
Day 95 Birthday Present "Excuse me" One of your lieutenants approaches cautiously, knowing your bad mood the past few days. "We understand it was your Birthday a few days ago. Well we have gotten you a little something." Curious, you accept the rolled up scroll. This is what it says;

Leaders:

The situation is dire. We are overrun with undead. All of the villages have fallen in the area. We are few in number, and the enemy is twice as great in number. It has been confirmed that Lord Haart was raised from the dead and is leading his followers, who are all Liches and Death Knights. They are burning the swampland until there is nothing left. Help us or all of Tatalia will burn.

Tiva

You love your Birthday Present.

Day 105 It worked! With the delivering of the message the Leaders had no choice but to investigate such a claim. If Lord Haart were truly on the loose, then it would take precedence over a Witch using fire. The Leaders have been stalled - at least for now.
Day 115 Leaders The leaders have responded:

Tiva,

We have assessed the immediate situation. It is definitely Lord Haart and his followers who are burning Tatalia, not the Fire Witch. Henceforth any indiscretion on her part will be assessed at a later date. We will send aid soon as possible. Continue with your excellent progress.

Leaders.

You laugh out loud. Any other response would have turned ugly.

Day 130 True to their word True to their word the Leaders have sent help. Some troops are now assembling in Scarlum, having returned home from the border. These will be seasoned, and hardened troops, ready for battle.

Rumors[edit | hide]

Title Message
Adrienne Adrienne used to practice with Demons!
Adrienne Adrienne is a Fire Witch.
Christian Only an Enrothian would aspire to be a Fragrance Alchemist.
Christian A foolish soldier from Enroth once took a three-hour tour.
Conflux Powerful entities are here to help us!
Conflux Strange beings have come from another plane.
Dragon slayer A young boy wants to slay the Azure Dragon!
Dragon slayer There is an Azure Dragon - beware it is most powerful!
Dragon's Blood The Vial of Dragon's Blood came from the Grandfather of all Dragons.
Dragon's Blood If you drink the Vial of Dragon's Blood you will turn into a dragon.
Dragon's Blood A Nighon Overlord wants to be Queen.
Faerie Dragons If a Faerie Dragon pees on you, you will turn purple.
Treasure To the north is great treasure.
Wood It takes more wood than any other resource to build a Fortress.

Objects[edit | hide]

Events[edit | hide]

Location Message
5, 53, 0 In order to utilize the Tatalian resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles.
6, 7, 0 In order to utilize the Tatalian resources you must first seek the blessing of an elder. Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate. What is contained here will most certainly pay for many troops in the upcoming battles.
6, 67, 0 On the rock face written in blood is the message, "Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone. But those who are the right type may take a nap in our crystal mine."

Contents: -1 Morale Morale

8, 28, 0 Here is where many of the Tatalians fled below ground. Now you must free them because the undead blindly followed. Your troops steel themselves as you enter into a dark, swampy underworld. No telling what resides down there.
9, 101, 0 Once, not too long in the past this was a pretty little town where a traveler could rest their head at the Tavern. Now there isn't much left. The few citizens who have stayed here are being slaughtered as they emerge from their dwellings, in order to enlarge the horrid army rotting in their town.
12, 90, 0 Upon approaching the half destroyed town of Basdar, mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.

Contents: -1 Morale Morale

15, 88, 1 It seems the undead are indiscriminate as to who they slaughter to fill their ranks. The Elementals of Water have found themselves victim of the same tactics Tatalia is suffering. If you can obliterate the undead invading their homes it is most likely these Water Elementals will join your cause.
25, 81, 1 Down here the Hydras had fled, temporarily escaping the hordes of undead. Now the most powerful of beasts, the Dragons, wait at their door and slaughter the new Hydras emerging from the dwellings. It is a battle they can only lose, unless someone helps them quickly.
26, 25, 0 As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another Tatalian town. Before your men can take one more step they are fired at - Ambush! Quickly the lines are formed up and you face the enemy head on.

Guardians: Lich 10 Liches, Vampire 10 Vampires, Wight 10 Wights

Contents: +5000 Gold Gold, +20 Wood Wood, +20 Ore Ore

29, 67, 1 Following the river you come to an area where it has worn down the bedrock and created another place where plant life can flourish. Down here the stench is immense, as no winds can wash away the constant smell of rotting corpses. Here you must find and liberate the trapped Tatalians.
31, 72, 0 Upon approaching the half destroyed town of Basdar, mutterings can be heard within the troop ranks. Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to. Such talk causes the men's morale to falter. Something must be done soon. Good news needs to arrive, for if it does not you will surely lose the war.

Contents: -2 Morale Morale

37, 105, 0 These battlements usually hold the Tatalian military. Now, they hold the stench of death and decay. Even though the last few months have been spent slogging through trenches of undead, nothing can ever prepare you for the sight of rotted flesh staring at its dinner.
39, 25, 0 You see some Tatalians clutching onto driftwood. Hauling them aboard they say, "Thank you for setting us free! Our ship crashed some time ago and it seems that no one has been able to rescue us. We are extremely grateful and will be happy to join your ranks."

Contents: Greater Basilisk 80 Greater Basilisks, Dragon Fly 60 Dragon Flies

39, 101, 0 A peasant comes forward and says, "Beware the one way monoliths. The Necromancers use them to quickly arrive here and quell uprising. If you are not wary they will attack you when you least expect it.
41, 36, 0 Huddled in the underbrush are hundreds of frightened Gnolls. Not until the horrid creatures were crushed would they dare come out. Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time. Immediately they are brought into your ranks.

Contents: Gnoll 300 Gnolls, +10000 Gold Gold, +40 Wood Wood, +20 Mercury Mercury, +40 Ore Ore, +20 Sulfur Sulfur, +20 Crystal Crystals, +20 Gem Gems

41, 47, 0 This small fishing village has been destroyed. Only a few of the dwellings still exist and are scattered about. Undead have stopped all production within the town and are laying waste to the land. People are huddled into corners, fearing the worst. Time to liberate the Tatalians.

Contents: +1 Morale Morale

44, 0, 0 This area is quiet and peaceful, the undead invasion not quite so prevalent. Even so, nervous glances are cast at every rustle within the forests. As the men move forward to collect gold, just as many keep an eye out for an attack that never comes. For once there may be relief from the tension.
58, 106, 0 With relief your troops push forward to Scarlum. This town has a reputation for being tough and ready for anything. You know the undead here will not have had an easy time of bullying or keeping the locals in tow. From this town some of the toughest Beastmasters have been born and raised. Heroes of the Restoration War have called Scarlum home. The citizens of Scarlum may not have much, but they are proud of what they accomplish and do not cherish the frills of life, but cherish sturdy hearts and bodies. Citizens of Scarlum will be a welcome addition to your ranks.
71, 23, 0 Here is where many of the Tatalians fled below ground. Now you must free them because the undead blindly followed.
74, 99, 0 Playing quietly by the fountain are some ragged looking children. Their gay laughter warms the heart. Long, red welts and scars can be seen in between the tattered rags of their clothing. Despite the possibility of death these children seem happy. Ordering the orphans to be fed and properly tended to, a boy of near twelve approaches. "Thank you for your care. Take this Badge, it gave us courage, but I am sure you will need it more in the future."

Contents: Badge of CourageBadge of Courage

80, 77, 0 Peeking at the serene waters of a Great Lake you wish for days of ease and peace. Turning to go back down the path a young child with the wisdom of the ages approaches you. "For those who enter my sheltered cove and have a pure heart I offer many rewards." The child vanishes, but leaves a reward.

Contents: Red Dragon Flame TongueRed Dragon Flame Tongue, Crown of the Supreme MagiCrown of the Supreme Magi

+2 Luck Luck

86, 28, 0 This used to be the entrance to one of the largest cities in the area. It boasted all of the comforts of civilization and drew in hundreds of people to live and work here. Now it is a disconnected collection of buildings, losing the battle against the undead.

Contents: -1 Morale Morale

93, 105, 0 Approaching the school you are glad it's doors never had to close. Here you can sharpen a skill and become better at fending off undead menace. Somehow, the mindless rotting creatures missed this place, sparing its teachers the horrors of being raised into the enemies' army.
97, 46, 0 In this ravine the stench of undead is gone. All traces of unnatural horrors are wiped away, as if they have never been here. Who knows, maybe they missed this area by accident. If so, it is a boon to all living creatures here. Fear of attack washes away, floating downstream like yesterday's garbage. Breathing a sigh of relief you continue to carefully pick your way along the river. For once, it is calm

Contents: +2 Morale Morale

104, 65, 0 Here you see where some of the citizens of Tatalia went below to escape the undead who have invaded their homeland. Unfortunately it looks as if they were followed.

Towns[edit | hide]

Location Player Type Name
94, 56, 0 Tan Fortress -
96, 81, 0 Tan Fortress -
26, 7, 0 Purple Fortress -
58, 7, 0 Purple Fortress -
8, 43, 0 Fortress -
27, 23, 0 Fortress -
40, 98, 0 Fortress -
61, 103, 0 Fortress Scarlum
101, 103, 0 Fortress -
Town timed events[edit | hide]
Day Title Message
Day 14 At Fortress (26, 7, 0):
Creatures!
(Repeats every 7 days)
(none)
Effect: Gnoll Gnoll Marauder 100 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 50 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 25 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 15 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 5 Gorgons and Mighty Gorgons
Day 14 At Fortress (96, 81, 0):
Creatures!
(Repeats every 7 days)
(none)
Effect: Gnoll Gnoll Marauder 100 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 50 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 25 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 15 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 5 Gorgons and Mighty Gorgons
Day 130 At Scarlum (61, 103, 0):
Troops!
Ready for action Sir!
Effect: Gnoll Gnoll Marauder 30 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 15 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 10 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 5 Basilisks and Greater Basilisks
Day 140 At Scarlum (61, 103, 0):
More Troops
More troops have begun to arrive from the border, at first a trickle and now some more. With any luck, more will be arriving soon.
Effect: Gnoll Gnoll Marauder 80 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 40 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 20 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 10 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 5 Gorgons and Mighty Gorgons
Day 150 At Scarlum (61, 103, 0):
More Troops
This will be the last of the reinforcements.
Effect: Gnoll Gnoll Marauder 160 Gnolls and Gnoll Marauders, Lizardman Lizard Warrior 80 Lizardmen and Lizard Warriors, Serpent Fly Dragon Fly 40 Serpent Flies and Dragon Flies, Basilisk Greater Basilisk 20 Basilisks and Greater Basilisks, Gorgon Mighty Gorgon 10 Gorgons and Mighty Gorgons

Heroes[edit | hide]

Location Player Hero
4, 103, 0 Red Your most powerful hero from Farming Towns.
6, 106, 0 Red Your 3rd most powerful hero from Farming Towns.
8, 105, 0 Red Your 2nd most powerful hero from Farming Towns.
11, 101, 0 Red AdrienneAdrienne Adrienne the Witch
91, 63, 0 Tan XsiXsi Xsi the Necromancer
92, 80, 0 Tan ClaviusClavius Clavius the Death Knight
98, 58, 0 Tan TamikaTamika Tamika the Death Knight
98, 84, 0 Tan SandroSandro Sandro the Necromancer
25, 9, 0 Purple GalthranGalthran Galthran the Death Knight
29, 12, 0 Purple NagashNagash Nagash the Necromancer
54, 9, 0 Purple IsraIsra Isra the Death Knight
65, 5, 0 Purple SeptiennaSeptienna Septienna the Necromancer

Monsters[edit | hide]

Location Type Message
7, 107, 0 Gnoll Marauder Gnoll Marauder Help! Please help us! Some Death Knight came through here a few weeks ago, burning the swamp to the ground. Fortunately swampland grows quickly, but he is still moving through Tatalia burning the land. We will join you in order to destroy this force of evil.
13, 101, 0 Lizard Warrior Lizard Warrior "Halt! Only those who are loyal to Tatalia may pass." One Lizardman comes forward and realizes you are flying the Tatalian Banner, and you are a great hero. "Excellent! Help has finally come. We will join in the fight to get rid of the undead plaguing our lands."
20, 106, 0 Gnoll Marauder Gnoll Marauder Help! Please help us! Some Death Knight came through here a few weeks ago, burning the swamp to the ground. Fortunately swampland regrows quickly, but he is still moving through Tatalia burning the land. We will join you in order to destroy this force of evil.
24, 97, 0 Dragon Fly Dragon Fly Have you freed Greenville to the East of here? It is being guarded by an Undead Outpost, but the residents are more than willing to join any who free them. We will show you the way if you need us to.
25, 103, 0 Lizard Warrior Lizard Warrior "Halt! Only those who are loyal to Tatalia may pass." One Lizardman comes forward and realizes you are flying the Tatalian Banner, and you are a great hero. "Excellent! Help has finally come. We will join in the fight to get rid of the undead plaguing our lands."
67, 18, 0 Ghost Dragon Ghost Dragon This group of dragons once had great treasuries, of the likes which none had ever witnessed. Now they are mere ghosts of their former selves guarding nothing more than a pathetic mine. You almost feel pity for these poor souls, trapped in a greedy, faded reminder of their former glory.

Artifacts[edit | hide]

Location Type Message
43, 103, 0 Equestrian's GlovesEquestrian's Gloves Through a clearing you observe an ancient artifact. Unfortunately, it's guarded by a pack of Skeleton Warriors. Do you want to fight the Skeleton Warriors for the artifact?

Guardians: Skeleton Warrior 10 Skeleton Warriors

Resources[edit | hide]

Location Type Message
43, 0, 0 Gold Discovering quite a bit of gold here the men are happy to go about collecting their pay from the ground. The first few to die are not even aware they had been watched. Undead are not the only dangers within the deep wilds of the swamps.

Guardians: Horned Demon 6 Horned Demons, Horned Demon 6 Horned Demons, Horned Demon 6 Horned Demons, Pit Lord 10 Pit Lords, Horned Demon 6 Horned Demons, Horned Demon 6 Horned Demons, Horned Demon 6 Horned Demons

Seer's Huts[edit | hide]

Location Quest Reward Messages

7, 88, 0
Return with:
30 Water Elemental Water Elementals
 Town Portal Proposal: It is time our people come to terms with the Water Elementals who heavily inhabit our lands. Prove to me you have made peace with these creatures. Bring back thirty of their kind and I will teach you the Town Portal Spell.
Progress: (none)
Completion: (none)

7, 88, 0
Return with:
Crest of ValorCrest of Valor
 Counterstrike Proposal: Prove to me you are worthy of learning a powerful spell. Return with the Crest of Valor and I will teach you Counterstrike.
Progress: (none)
Completion: (none)

9, 74, 0
Defeat:
Diamond Golem Diamond Golems at (10,54,0)
Crest of ValorCrest of Valor Proposal: An evil wizard does not want me to teach others the mysteries of the Arcane arts. To that end he drove me out and placed guardians at the entrance to my valley. Please destroy these Golems and I will give you a Crest for your Valor.
Progress: (none)
Completion: (none)

40, 65, 0
Return with:
SpeculumSpeculum
 Prayer Proposal: So the Great Fire Witch has come to my doorstep. This works well for me. I must go visit my family farther west, but want to see danger before it sees me. So I need the Speculum, give it to me and I will teach you a little something to aid your travels.
Progress: (none)
Completion: (none)

40, 103, 0
Defeat:
Fire Elemental Fire Elementals at (57, 95, 0)
 Inferno Proposal: I knew you would be coming here soon, Adrienne. I will teach you what you want to know - powerful fire magic. But first, prove to me your capabilities are what they say. To the north a Throng of Fire Elementals have been terrorizing the locals. Defeat this menace and return to me.
Progress: (none)
Completion: (none)

69, 43, 0
Return with:
 Wood  Mercury  Ore  Sulfur 50 Crystal  Gem  Gold
SpeculumSpeculum Proposal: You enter the Seer's Hut and the Seer grins in anticipation. "Seems I need something you can get and you need something I have. I'll give you the Speculum if you give me 50 Crystal. Don't ask me why you impudent little twerp! Just do it!"
Progress: (none)
Completion: (none)

106, 37, 0
Defeat:
Water Elemental Water Elementals at (93, 48, 0)
1000 Gnoll Marauder Gnoll Marauders Proposal: You come across a camp of Gnoll Marauders with mining equipment. Upon seeing such a powerful hero they jump up and rush towards you. One Gnoll pushes foward and asks, "Can you get rid of the Water Elementals who have taken over our mine? If you do we will join your ranks."
Progress: (none)
Completion: (none)