Archery: Difference between revisions

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'''Archery''' is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. As opposed to slightly misleading in-game skill description Archery increases the ''base damage'' of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]].  
Archery increases the '''''base''''' [[damage]] of [[ranged attack]]s of both ranged creatures and war machines (the [[ballista]] and [[cannon]]{{-wh}}); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]].  


'''Bug:''' The archery skill reduces damage done by arrow towers (fixed in {{hota}}{{-wh}}).
'''Bug:''' The archery skill reduces damage done by arrow towers ''(fixed in {{hota}}{{-wh}})''.


'''Heroes with Archery as a starting skill:'''
'''Heroes with Archery as a starting skill:'''
* {{H2|Valeska|Knight|himage=(HotA)}}
* {{H2|Jenova|Ranger}} (Advanced)
* {{H2|Ivor|Ranger}}
* {{H2|Kyrre|Ranger|himage=(HotA)}}
* {{H2|Gelu|Ranger}} {{withmaped}}
* {{H2|Calh|Demoniac}}
* {{H2|Calh|Demoniac}}
* {{H2|Gelu|Ranger}} {{withmaped}}
* {{H2|Ivor|Ranger}}
* {{H2|Jabarkas|Barbarian}}
* {{H2|Jabarkas|Barbarian}}
* {{H2|Jenova|Ranger}} (Advanced Archery)
* {{H2|Kyrre|Ranger}}
* {{H2|Valeska|Knight}}
* {{H2|Wystan|Beastmaster}}
* {{H2|Wystan|Beastmaster}}
* {{H2|Anabel|Captain}}{{-wh}}
* {{H2|Anabel|Captain}}{{-wh}}
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced Archery)
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced)
* {{H2|Wynona|Mercenary}}{{-wh}}
* {{H2|Wynona|Mercenary}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Orrin|Knight}} (Basic Archery)
* {{H2|Orrin|Knight}}
* {{H2|Murdoch|Mercenary}} {{withmapedhota}} (Advanced Archery)
* {{H2|Murdoch|Mercenary}} {{withmapedhota}}


'''Artifacts affecting the skill:'''
'''Related factors:'''
* {{An|Bow of Elven Cherrywood}} (+5%)
* {{An|Bow of Elven Cherrywood}}: +5% Archery
* {{An|Bowstring of the Unicorn's Mane}} (+10%)
* {{An|Bowstring of the Unicorn's Mane}}: +10% Archery
* {{An|Angel Feather Arrows}} (+15%)
* {{An|Angel Feather Arrows}}: +15% Archery
* {{An|Bow of the Sharpshooter}} (+30%)
* {{An|Bow of the Sharpshooter}}: +30% Archery
These percentages are applied to the base skill bonus -- e.g. the Bowstring will boost Basic Archery by 10% of its 10% for the total of 11% damage increase.
* The effect of these artifacts is additive with the skill (e.g. a hero with a [[Bowstring of the Unicorn's Mane]] and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the [[Dead Man's Boots]], [[Emblem of Cognizance]], [[Boots of Polarity]], etc.) is calculated.
* If a hero does not have the archery skill, these artifacts have no effect.  


== Chance to get ==
== Chance to get ==

Latest revision as of 01:30, 18 December 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Archery
Basic Archery: increases the damage done by range attacking creatures by 10%.
Advanced Archery: increases the damage done by range attacking creatures by 25%.
Expert Archery: increases the damage done by range attacking creatures by 50%.

Archery increases the base damage of ranged attacks of both ranged creatures and war machines (the ballista and cannon Horn of the Abyss); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.

Bug: The archery skill reduces damage done by arrow towers (fixed in Horn of the Abyss Horn of the Abyss).

Heroes with Archery as a starting skill:

Heroes with Archery as a specialty and a starting skill:

Related factors:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   3
Rampart  Ranger   8 (highest) Shadow of Death
Rampart  Druid   5
Tower  Alchemist   5
Tower  Wizard   2 (lowest)
Inferno  Demoniac   6
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   2 (lowest)
Dungeon  Overlord   6
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   4
Fortress  Beastmaster   7
Fortress  Witch   3
Conflux  Planeswalker   8 (highest) Shadow of Death
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   9 (highest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   4


Comparison to Attack skill[edit | hide]

This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.

Archery skill / Difference between Attack skill and Defense skill -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0+
Basic 2 2,1 2,2 2,3 2,4 2,5 2,6 2,7 2,8 2,9 3 3,1 3,2 3,3 3,4 3,5 3,6 3,3 2,9 2,4 2
Advanced 5 5,2 5,5 5,7 6 6,2 6,5 6,7 7 7,2 7,5 7,7 8 7,6 7,2 6,9 6,5 6,1 5,7 5,4 5
Expert 10 10,5 11 11,5 12 12,5 13 13,2 13 12,7 12,5 12,2 12 11,7 11,5 11,2 11 10,7 10,5 10,2 10


User commentary

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Some may find the information in this section subjective or irrelevant.

The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. Castle, Tower, or Dungeon). However, for towns whose primary attacking force is not ranged (Inferno, Fortress), Archery can also help by increasing the potential of Magogs or Lizardmen.

Archery gives +50% bonus damage, which is significantly more in comparison with expert Offense which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. Tower with Titans and Magi (and Master Gremlins), or Stronghold with Cyclops and Orcs are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example Fortress has only one low tier – although quite powerful – ranged creature (Lizardman and Lizard Warrior), which makes Archery a rather less useful skill for Fortress heroes.

There are also three artifacts that can increase the effect of archery: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane and Angel Feather Arrows. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. Golden Bow, as well as Bow of the Sharpshooter (a combination or super artifact found only in the Shadow of Death expansion) do not directly affect Archery skill, but they work well together with it.


See also: