Archery: Difference between revisions
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''' | Archery increases the '''''base''''' [[damage]] of [[ranged attack]]s of both ranged creatures and war machines (the [[ballista]] and [[cannon]]{{-wh}}); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. | ||
'''Bug''' | '''Bug:''' The archery skill reduces damage done by arrow towers ''(fixed in {{hota}}{{-wh}})''. | ||
'''Heroes with Archery as a starting skill:''' | '''Heroes with Archery as a starting skill:''' | ||
* {{H2|Valeska|Knight|himage=(HotA)}} | |||
* {{H2|Jenova|Ranger}} (Advanced) | |||
* {{H2|Ivor|Ranger}} | |||
* {{H2|Kyrre|Ranger|himage=(HotA)}} | |||
* {{H2|Gelu|Ranger}} {{withmaped}} | |||
* {{H2|Calh|Demoniac}} | * {{H2|Calh|Demoniac}} | ||
* {{H2|Jabarkas|Barbarian}} | * {{H2|Jabarkas|Barbarian}} | ||
* {{H2|Wystan|Beastmaster}} | * {{H2|Wystan|Beastmaster}} | ||
* {{H2|Anabel|Captain}}{{-wh}} | * {{H2|Anabel|Captain}}{{-wh}} | ||
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced | * {{H2|Tancred|Mercenary}}{{-wh}} (Advanced) | ||
* {{H2|Wynona|Mercenary}}{{-wh}} | * {{H2|Wynona|Mercenary}}{{-wh}} | ||
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Orrin|Knight}} | * {{H2|Orrin|Knight}} | ||
* {{H2|Murdoch|Mercenary}} {{withmapedhota}} | * {{H2|Murdoch|Mercenary}} {{withmapedhota}} | ||
''' | '''Related factors:''' | ||
* {{An|Bow of Elven Cherrywood}} | * {{An|Bow of Elven Cherrywood}}: +5% Archery | ||
* {{An|Bowstring of the Unicorn's Mane}} | * {{An|Bowstring of the Unicorn's Mane}}: +10% Archery | ||
* {{An|Angel Feather Arrows}} | * {{An|Angel Feather Arrows}}: +15% Archery | ||
* {{An|Bow of the Sharpshooter}} | * {{An|Bow of the Sharpshooter}}: +30% Archery | ||
* The effect of these artifacts is additive with the skill (e.g. a hero with a [[Bowstring of the Unicorn's Mane]] and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the [[Dead Man's Boots]], [[Emblem of Cognizance]], [[Boots of Polarity]], etc.) is calculated. | |||
* If a hero does not have the archery skill, these artifacts have no effect. | |||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4} | {{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4}} | ||
==Comparison to Attack skill== | ==Comparison to Attack skill== | ||
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{{fanopinion| | {{fanopinion| | ||
The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]) Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]]. | The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]]. | ||
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. | Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. |
Latest revision as of 01:30, 18 December 2024
Archery increases the base damage of ranged attacks of both ranged creatures and war machines (the ballista and cannon ); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.
Bug: The archery skill reduces damage done by arrow towers (fixed in Horn of the Abyss ).
Heroes with Archery as a starting skill:
- Valeska the Knight
- Jenova the Ranger (Advanced)
- Ivor the Ranger
- Kyrre the Ranger
- Gelu the Ranger
- Calh the Demoniac
- Jabarkas the Barbarian
- Wystan the Beastmaster
- Anabel the Captain
- Tancred the Mercenary (Advanced)
- Wynona the Mercenary
Heroes with Archery as a specialty and a starting skill:
Related factors:
- Bow of Elven Cherrywood: +5% Archery
- Bowstring of the Unicorn's Mane: +10% Archery
- Angel Feather Arrows: +15% Archery
- Bow of the Sharpshooter: +30% Archery
- The effect of these artifacts is additive with the skill (e.g. a hero with a Bowstring of the Unicorn's Mane and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the Dead Man's Boots, Emblem of Cognizance, Boots of Polarity, etc.) is calculated.
- If a hero does not have the archery skill, these artifacts have no effect.
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 3 |
Rampart | Ranger | 8 (highest) |
Rampart | Druid | 5 |
Tower | Alchemist | 5 |
Tower | Wizard | 2 (lowest) |
Inferno | Demoniac | 6 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 2 (lowest) |
Dungeon | Overlord | 6 |
Dungeon | Warlock | 2 (lowest) |
Stronghold | Barbarian | 7 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 7 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 8 (highest) |
Conflux | Elementalist | 2 (lowest) |
Cove | Captain | 9 (highest) |
Cove | Navigator | 6 |
Factory | Mercenary | 7 |
Factory | Artificer | 4 |
Comparison to Attack skill[edit | hide]
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.
Archery skill / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 2,1 | 2,2 | 2,3 | 2,4 | 2,5 | 2,6 | 2,7 | 2,8 | 2,9 | 3 | 3,1 | 3,2 | 3,3 | 3,4 | 3,5 | 3,6 | 3,3 | 2,9 | 2,4 | 2 |
Advanced | 5 | 5,2 | 5,5 | 5,7 | 6 | 6,2 | 6,5 | 6,7 | 7 | 7,2 | 7,5 | 7,7 | 8 | 7,6 | 7,2 | 6,9 | 6,5 | 6,1 | 5,7 | 5,4 | 5 |
Expert | 10 | 10,5 | 11 | 11,5 | 12 | 12,5 | 13 | 13,2 | 13 | 12,7 | 12,5 | 12,2 | 12 | 11,7 | 11,5 | 11,2 | 11 | 10,7 | 10,5 | 10,2 | 10 |
User commentary
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The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. Castle, Tower, or Dungeon). However, for towns whose primary attacking force is not ranged (Inferno, Fortress), Archery can also help by increasing the potential of Magogs or Lizardmen. Archery gives +50% bonus damage, which is significantly more in comparison with expert Offense which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. Tower with Titans and Magi (and Master Gremlins), or Stronghold with Cyclops and Orcs are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example Fortress has only one low tier – although quite powerful – ranged creature (Lizardman and Lizard Warrior), which makes Archery a rather less useful skill for Fortress heroes. There are also three artifacts that can increase the effect of archery: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane and Angel Feather Arrows. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. Golden Bow, as well as Bow of the Sharpshooter (a combination or super artifact found only in the Shadow of Death expansion) do not directly affect Archery skill, but they work well together with it. |