List of hero specialties: Difference between revisions
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== See also == | == See also == | ||
*[[ | *[[List of hero specialties (HotA)]] | ||
*[[Hero class]] | |||
*[[List of heroes]] | |||
*[[List of heroes (HotA)]] | |||
Revision as of 17:22, 19 July 2018
Hold shift to sort by multiple columns.
See also
Specialty | Specialty class |
Hero | Hero class |
Effect | ||
---|---|---|---|---|---|---|
Animate Dead | Spell | Thant | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit. | |||
Archers | Creatures | Valeska | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | |||
Archery | Secondary skill | Orrin | Receives a 5% per level bonus to Archery skill percentage. | |||
Armorer | Secondary skill | Mephala | Receives a 5% per level bonus to Armorer skill percentage. | |||
Armorer | Secondary skill | Neela | Receives a 5% per level bonus to Armorer skill percentage. | |||
Armorer | Secondary skill | Tazar | Receives a 5% per level bonus to Armorer skill percentage. | |||
Ballista | War machine | Arlach | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Ballista | War machine | Christian | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Ballista | War machine | Gerwulf | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Ballista | War machine | Gurnisson | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Ballista | War machine | Torosar | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Ballista | War machine | Pyre | Increases the Attack and Defense skill of any Ballista every 10 levels starting from 5th level. | |||
Basilisks | Creatures | Bron | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | |||
Behemoths | Creatures | Kilgor | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | |||
Beholders | Creatures | Ajit | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | |||
Black Knights | Creatures | Lord Haart | Increases the Attack and Defense skills of any Black Knights or Dread Knights for each level attained after 6th level. | |||
Black Knights | Creatures | Tamika | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | |||
Bless | Spell | Adela | Casts Bless with increased effect, based on hero level compared to the level of the target unit. | |||
Bloodlust | Spell | Ash | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit. | |||
Bloodlust | Spell | Inteus | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit. | |||
Cavaliers | Creatures | Tyris | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | |||
Chain Lightning | Spell | Solmyr | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit. | |||
Crystal | Resource | Sephinroth | Increases kingdom's crystal production by 1 per day. | |||
Cure | Spell | Uland | Casts Cure with increased effect, based on hero level compared to the level of the target unit. | |||
Specialty Cyclops | Cyclops | Creatures | Yog | Increases the Attack and Defense skills of any Cyclopes or Cyclops Kings for each level attained after 6th level. | ||
Death Ripple | Spell | Septienna | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit. | |||
Demons | Creatures | Marius | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | |||
Dendroids | Creatures | Ryland | Increases the Attack and Defense skills of any Dendroid Guards or Dendroid Soldiers for each level attained after 5th level. | |||
Devils | Creatures | Xeron | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | |||
Disrupting Ray | Spell | Aenain | The effect of Disrupting Ray is increased by 2. | |||
Dragons | Creatures | Mutare | All dragons receive +5 Att, +5 Def. | |||
Dragons | Creatures | Mutare Drake | All dragons receive +5 Att, +5 Def. | |||
Dwarves | Creatures | Ufretin | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | |||
Eagle Eye | Secondary skill | Geon | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Malcom | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Nimbus | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Oris | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Sanya | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Serena | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Eagle Eye | Secondary skill | Tiva | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Earth Elementals | Creatures | Erdamon | Earth and Magma Elementals receive +2 Att, +1 Def, and +5 Dmg. | |||
Earth Elementals | Creatures | Thunar | Earth and Magma Elementals receive +2 Att, +1 Def, and +5 Dmg. | |||
Efreeti | Creatures | Rashka | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | |||
Elves | Creatures | Ivor | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | |||
Enchanters | Upgrade | Dracon | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | |||
Estates | Secondary skill | Lord Haart | Receives a 5% per level bonus to Estates skill. | |||
Fire Magic | Secondary skill | Adrienne | Starts with expert Fire Magic. | |||
Fire Elementals | Creatures | Fiur | Fire and Energy Elementals receive +1 Att, +2 Def, and +2 Dmg. | |||
Fire Elementals | Creatures | Ignissa | Fire and Energy Elementals receive +1 Att, +2 Def, and +2 Dmg. | |||
Fire Wall | Spell | Luna | Damage from Fire Walls is doubled. | |||
Fireball | Spell | Xarfax | Casts Fireball with increased effect, based on hero level compared to the level of the target unit. | |||
First Aid | Secondary skill | Gem | Receives a 5% per level bonus to First Aid skill. | |||
First Aid | Secondary skill | Rion | Receives a 5% per level bonus to First Aid skill. | |||
First Aid | Secondary skill | Verdish | Receives a 5% per level bonus to First Aid skill. | |||
Fortune | Spell | Daremyth | Casts Fortune with increased effect, based on hero level compared to the level of the target unit. | |||
Fortune | Spell | Melodia | Casts Fortune with increased effect, based on hero level compared to the level of the target unit. | |||
Frost Ring | Spell | Adelaide | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit. | |||
Gargoyles | Creatures | Piquedram | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | |||
Gems | Resource | Saurug | Increases kingdom's gem production by 1 per day. | |||
Genies | Creatures | Iona | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | |||
Genies | Creatures | Thane | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | |||
Gnolls | Creatures | Drakon | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | |||
Goblins | Creatures | Gretchin | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | |||
Gogs | Creatures | Calh | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | |||
Gold | Resource | Aine | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Caitlin | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Clavius | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Damacon | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Gelare | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Grindan | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Jenova | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Nagash | Increases kingdom's income by 350 gold per day. | |||
Gold | Resource | Octavia | Increases kingdom's income by 350 gold per day. | |||
Golems | Creatures | Josephine | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | |||
Gorgons | Creatures | Alkin | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | |||
Griffins | Creatures | Edric | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | |||
Harpies | Creatures | Lorelei | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | |||
Haste | Spell | Brissa | Casts Haste with increased effect, based on hero level compared to the level of the target unit. | |||
Haste | Spell | Cyra | Casts Haste with increased effect, based on hero level compared to the level of the target unit. | |||
Haste | Spell | Terek | Casts Haste with increased effect, based on hero level compared to the level of the target unit. | |||
Hell Hounds | Creatures | Fiona | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | |||
Hypnotize | Spell | Astral | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit. | |||
Ice Bolt | Spell | Alagar | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit. | |||
Imps | Creatures | Ignatius | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | |||
Specialty Inferno | Inferno | Spell | Xyron | Casts Inferno with increased effect, based on hero level compared to the level of the target unit. | ||
Intelligence | Secondary skill | Andra | Receives a 5% per level bonus to Intelligence skill percentage. | |||
Intelligence | Secondary skill | Ayden | Receives a 5% per level bonus to Intelligence skill percentage. | |||
Intelligence | Secondary skill | Elleshar | Receives a 5% per level bonus to Intelligence skill percentage. | |||
Liches | Creatures | Moandor | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | |||
Lizardmen | Creatures | Wystan | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | |||
Logistics | Secondary skill | Dessa | Receives a 5% per level bonus to Logistics skill percentage. | |||
Logistics | Secondary skill | Gunnar | Receives a 5% per level bonus to Logistics skill percentage. | |||
Logistics | Secondary skill | Kyrre | Receives a 5% per level bonus to Logistics skill percentage. | |||
Magi | Creatures | Theodorus | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | |||
Magic Arrow | Spell | Ciele | When cast, Magic Arrow damage is increased 50%. | |||
Manticores | Creatures | Synca | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | |||
Mercury | Resource | Rissa | Increases kingdom's mercury production by 1 per day. | |||
Meteor Shower | Spell | Aislinn | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit. | |||
Meteor Shower | Spell | Deemer | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit. | |||
Minotaurs | Creatures | Dace | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | |||
Monks | Creatures | Ingham | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | |||
Mysticism | Secondary skill | Axsis | Receives a 5% per level bonus to Mysticism skill. | |||
Mysticism | Secondary skill | Halon | Receives a 5% per level bonus to Mysticism skill. | |||
Mysticism | Secondary skill | Jaegar | Receives a 5% per level bonus to Mysticism skill. | |||
Mysticism | Secondary skill | Rosic | Receives a 5% per level bonus to Mysticism skill. | |||
Nagas | Creatures | Fafner | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | |||
Navigation | Secondary skill | Sylvia | Receives a 5% per level bonus to Navigation skill percentage. | |||
Navigation | Secondary skill | Voy | Receives a 5% per level bonus to Navigation skill percentage. | |||
Necromancy | Secondary skill | Isra | Receives a 5% per level bonus to Necromancy skill percentage. | |||
Necromancy | Secondary skill | Vidomina | Receives a 5% per level bonus to Necromancy skill percentage. | |||
Offense | Secondary skill | Crag Hack | Receives a 5% per level bonus to Offense skill percentage. | |||
Offense | Secondary skill | Gundula | Receives a 5% per level bonus to Offense skill percentage. | |||
Ogres | Creatures | Krellion | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | |||
Ogres | Creatures | Boragus | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | |||
Ogres | Creatures | Vey | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | |||
Orcs | Creatures | Jabarkas | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | |||
Pegasi | Creatures | Aeris | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | |||
Pit Fiends | Creatures | Nymus | Increases the Attack and Defense skills of any Pit Fiends or Pit Lords for each level attained after 5th level. | |||
Prayer | Spell | Loynis | Casts Prayer with increased effect, based on hero level compared to the level of the target unit. | |||
Precision | Spell | Zubin | Casts Precision with increased effect, based on hero level compared to the level of the target unit. | |||
Psychic Elementals | Creatures | Monere | Psychic and Magic Elementals receive +3 Att and +3 Def. | |||
Psychic Elementals | Creatures | Pasis | Psychic and Magic Elementals receive +3 Att and +3 Def. | |||
Resistance | Secondary skill | Thorgrim | Receives a 5% per level bonus to Resistance skill percentage. | |||
Resurrection | Spell | Alamar | Casts Resurrection with increased effect, based on his level compared to the level of the target unit. | |||
Resurrection | Spell | Jeddite | Casts Resurrection with increased effect, based on his level compared to the level of the target unit. | |||
Rocs | Creatures | Shiva | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | |||
Serpent Flies | Creatures | Korbac | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | |||
Sharpshooters | Upgrade | Gelu | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | |||
Skeletons | Creatures | Galthran | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | |||
Slayer | Spell | Coronius | Casts Slayer with increased effect, based on hero level compared to the level of the target unit. | |||
Sorcery | Secondary skill | Gird | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Sorcery | Secondary skill | Malekith | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Sorcery | Secondary skill | Sandro | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Sorcery | Secondary skill | Styg | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Sorcery | Secondary skill | Zydar | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Speed | Speed | Sir Mullich | All creatures receive +2 speed. | |||
Stone Skin | Spell | Darkstorn | Stone Skin spell effect is increased by 3. | |||
Stone Skin | Spell | Labetha | Stone Skin spell effect is increased by 3. | |||
Stone Skin | Spell | Merist | Stone Skin spell effect is increased by 3. | |||
Stone Skin | Spell | Xsi | Stone Skin spell effect is increased by 3. | |||
Sulfur | Resource | Calid | Increases kingdom's sulfur production by 1 per day. | |||
Swordsmen | Creatures | Catherine | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |||
Swordsmen | Creatures | Roland | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |||
Swordsmen | Creatures | Sorsha | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |||
Troglodytes | Creatures | Shakti | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | |||
Unicorns | Creatures | Clancy | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | |||
Vampires | Creatures | Vokial | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | |||
Walking Dead | Creatures | Straker | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | |||
Water Elementals | Creatures | Kalt | Water and Ice Elementals receive +2 Att. | |||
Water Elementals | Creatures | Lacus | Water and Ice Elementals receive +2 Att. | |||
Weakness | Spell | Cuthbert | Casts Weakness with increased effect, based on hero level compared to the level of the target unit. | |||
Weakness | Spell | Mirlanda | Casts Weakness with increased effect, based on hero level compared to the level of the target unit. | |||
Weakness | Spell | Olema | Casts Weakness with increased effect, based on hero level compared to the level of the target unit. | |||
Wights | Creatures | Charna | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | |||
Wolf Riders | Creatures | Tyraxor | Increases the Attack and Defense skills of any Wolf Riders or Wolf Raiders for each level attained after 2nd level. | |||
Wyverns | Creatures | Broghild | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |