Hindering spells
Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Creatures:
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Dendroid Guards and Dendroid Soldiers have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
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Unicorns and War Unicorns can cast blind when they strike opponents.
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Scorpicores can cause paralyze when they strike opponents.
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Azure Dragons' Fear causes the enemy to lose a round, similar to
Sorrow.