Angel and Archangel

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Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Angel
 Cost per troop 

3000

1
Attack 20
Defense 20
Damage 50
Health 200
Speed 12
Movement Flying
Size 1
Growth 1
AI Value 5019
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
Archangel
 Cost per troop 

5000

3
Attack 30
Defense 30
Damage 50
Health 250
Speed 18
Movement Flying
Size 2
Growth 1
AI Value 8776
 Special abilities:
Hates devils
• +1 morale to creatures in hero's army
• Can cast resurrection
Portraits
Shadow of Death   Horn of the Abyss Shadow of Death   Horn of the Abyss
Portal of Glory  

Angels and Archangels are level 7 creatures of Castle. They are recruited from Portals of Glory. Additionally, Angels can be acquired from griffin conservatories.

"With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat." RoE manual

Their only downsides are the lack of immunities and rather high cost. Archangels are also the strongest level 7 unit recruitable from a town.

Archangels have the highest AI Value of any creature in Restoration of Erathia with 8776. The only creature which gains size on upgrade.

Specialties

Angels and Archangels hate Devils and Arch Devils, which causes them to do 50% more damage to them. This is due to them being robots created by the Ancients, with the scope of exterminating the Kreegans. They also increase the morale of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight. Additionally, a stack of Archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the Rockland terrain), and is always 100 health points per Archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.

Special strategy

Casting the Clone spell on a stack of Archangels before the stack has cast their Resurrection, enables the clone to cast it. Typically the Resurrection cast by Archangels is more powerful compared to a hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone.

It takes three Archangels to resurrect one Archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.

Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure-fire unit.

Casting the Frenzy spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.

Restoration of Erathia and Armageddon's Blade

In Restoration of Erathia and Armageddon's Blade gems were not included in the cost.

See also: